Equipment
Expected Character Wealth Per Level
Level |
Total GP |
1 |
(starting gear) |
2 |
1,000 |
3 |
3,000 |
4 |
6,000 |
5 |
10,000 |
6 |
15,000 |
7 |
21,000 |
8 |
28,000 |
9 |
36,000 |
10 |
45,000 |
11 |
55,000 |
12 |
66,000 |
13 |
78,000 |
14 |
91,000 |
15 |
105,000 |
16 |
120,000 |
17 |
136,000 |
18 |
153,000 |
19 |
171,000 |
20 |
190,000 |
Notes on methodology:
- This uses the "arithmetic" approach, where each level adds (current level) * 1000 gp to the total
- this has been mathematically shown to be virtually identical to a square growth function over 20 levels, but with much easier math.
- oddly enough, the official wealth chart of 3e (on which the system 6 chart was based) follows the same curve for almost 10 levels, then ramps way the hell up for no reason
- thus, this curve is as similar as possible to legacy d&d, while also being mathematically predictable, easy for humans to parse, and more reasonable over 20 levels.