Races

For now, very minor changes relative to the SRD (found here).

Modifications:

  • Elves gain +1 Focus
  • Halflings gain +1 Action Point
  • Humans gain a bonus feat and a bonus skill

Dragonborn

Ability Scores

+2 Str, +1 Cha

Size

Medium

Movement Speed

30 ft

Vision

Normal

Languages

Common, Draconic

Proficiencies

-

Special Defenses
  • Resistance: see Draconic Ancestry
Special Abilities
  • Breath Weapon: single action, either 15-ft cone or line 30-ft by 5-ft (your choice each time used); inflicts 1d6 per level plus your proficiency bonus. Damage type based on Draconic Ancestry.

Draconic Ancestry

Dragons are many and varied. Depending on your draonic bloodline, your appearance will differ, but so to will your breath weapon and natural resistances. Choose one damage type from the list below; that is the damage type to which you are resistant, and the damage type of your breath weapon.

Damage types
  • Fire
  • Cold
  • Poison
  • Lightning
  • Acid

Feats

These feats are valid choices only for a Dragonborn. See Feats for a description of what feats are and when you gain them.

  • Mixed Ancestry: Choose an additional damage type. You have resistance to this type as well, and can choose either damage type each time you use your breath weapon.
  • Powerful Lungs: You may use your breath weapon three times per rest, or, if you have all three remaining, you can choose to take a Deep Breath, using all three for an extra-strong attack, inflicting d8s instead of d6s, and tripling the area.
  • Focused Breath: You may narrow your breath weapon to a single, coherent beam, so that it concentrates all damage on a single target. When you do this, treat all rolls of 1-3 as 4s.

Dwarf

Ability Scores

+2 Con

Size

Medium

Movement Speed

25 feet.

(Not reduced by wearing heavy armor)

Vision

Darkvision 60 ft

Languages

Common, Dwarvish

Proficiencies

Battleaxe, handaxe, light hammer, warhammer.

Smith's, brewer's, or mason's tools.
Special Defenses

Advantage on saves against poison.

Resistance to poison damage.
Special Abilities
  • Stonecunning: Whenever you make an Intelligence (History) check related to the origin of stonework, you are considered proficient in the History skill and add double your proficiency bonus to the vcheck, instead of your normal proficiency bonus.

Hill Dwarf

Ability Scores

+1 Wis

Special Defenses

+1/level to max HP

Elf

Ability Scores

+2 Dex

+1 Focus
Size

Medium

Movement Speed

30 feet

Vision

Darkvision 60 ft

Proficient in the Perception skill
Languages

Common, Elvish

Proficiencies

-

Special Defenses

Advantage on saving throws against being charmed.

Magic can’t put you to sleep.
Special Abilities
  • Trance: Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

High Elf

Ability Scores

+1 Int

Proficiencies

Longsword, shortsword, longbow, shortbow

Special Abilities
  • Gain one wizard cantrip of your choice (Int is the casting stat).
  • Gain one bonus language proficiency.

Dark Elf

This race is in the player's handbook and cannot be reprinted here.

Dark Elf, Acclamated

Ability Scores

+1 Cha

Proficiencies

1 martial weapon

Perception

Darkvision 60 ft

Special Abilities
  • Darkness 1/day at level 3 (can use Mana to cast)

Halfling

Ability Scores

+2 Dex

+1 Action Point
Size

Small

Movement Speed

25 feet

Vision

-

Languages

Common, Halfling

Proficiencies

-

Special Defenses

Advantage on saving throws against fear

Special Abilities
  • Lucky: When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Lightfoot Halfling

Ability Scores

+1 Cha

Special Abilities
  • Naturally Stealthy: You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Half-Orc

Human

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