Weapons
Normal (non-magical) weapons are described herein.
- Simple Melee Weapons
- All characters have proficiency with simple weapons. Simple weapons inflict one of three damage types (bludgeoning, piercing, or slashing), and their basic mechanics are given by their weight using the table below.
Weapon Type | Damage | Ability Score | Handedness |
---|---|---|---|
Light |
1d6 |
Dex |
One-hand or offhand |
Medium |
1d8 |
Dex or Str |
One-hand |
Heavy |
1d10 |
Str |
Two-hand |
- Simple Ranged Weapons
- All characters have proficiency with simple ranged weapons.
Weapon Type | Damage | Ability Score | Handedness | Range |
---|---|---|---|---|
Light |
1d4 |
Dex |
One-hand or offhand |
30/120 |
Medium |
1d6 |
Dex or Str |
Two-hand |
60/240 |
Heavy |
1d8 |
Str |
Two-hand |
100/400 |
- Martial weapons
- Martial weapons are made for war, designed for use by trained fighters. Only some classes have proficiency with these weapons. See Skills for details.
- Any given martial weapon uses the mechanics of a Simple Weapon (see above), with one additional modifier from the list below.
Modifier | Description |
---|---|
Reach |
+1 square of reach, -1 damage die |
Hefty |
+1 damage die, min 15 Str to wield (med/heavy only) |
Parrying |
+2 AC vs melee |
Extended Range |
Double range (ranged weapons only) |
Throwable |
Melee weapon doubles as ranged weapon of same category |
For example, a longsword is a medium slashing weapon with the Parrying ability. Thus, it inflicts 1d8 slashing.
Superior Weapons
Some weapons are crafted superior to others. They may be of exceptional quality, or forged from unusual materials.
Magic Enchantments
All weapons have one enhancement slot by default. Higher-quality weapons have more. Each magical enchantment takes up one slot.
Elemental
Enchantment | Effect | Resource Cost |
---|---|---|
Flaming |
Inflicts 1d6 bonus fire damage, or, if you spend 1 Mana, 3d6 fire plus 1d6 ongoing for 3 rds. |
5 (major) |
Frost |
chilled (half speed and damage) (Con 13 ends). |
5 (major) |
Shocking |
stunned for 1 rd (Con 13 negates). |
5 (major) |
Also check out Inscribe Rune