Shields
| Shield Type | AC Bonus | Bash | Strength Req | Other |
|---|---|---|---|---|
|
Light |
+1 |
1d4 |
None | |
|
Medium |
+2 |
1d8 |
Str 13 | |
|
Heavy |
+3 |
1d12 |
Str 17 |
Resistance to area effect damage |
- Notes
- Shield bash requires proficiency with shields, but AC bonus does not.
Baseline Cost
Item Quality
| Quality | Effect | Resource Cost |
|---|---|---|
|
Fine |
+1 AC, +1 slot |
5 (major) |
|
Superior |
+2 AC, +2 slots |
10 (major) |
|
Exceptional |
+3 AC, +3 slots |
15 (major) |
|
Masterwork |
+4 AC, +4 slots |
20 (major) |
|
Legendary |
+5 AC, +5 slots |
25 (major) |
Materials
TBD
Enhancements
All shields have one enhancement slot by default. Higher-quality shields has more.
Resistance
Gain Resistance to the specified damage type.
| Type | Cost |
|---|---|
|
Bludgeoning |
5 (major enhancement) |
|
Slashing |
5 (major enhancement) |
|
Piercing |
5 (major enhancement) |
|
Acid |
5 (major enhancement) |
|
Thunder |
5 (major enhancement) |
|
Fire |
10 (major enhancement) |
|
Frost |
10 (major enhancement) |
|
Lightning |
10 (major enhancement) |
|
Necrotic |
15 (major enhancement) |
|
Force |
15 (major enhancement) |
|
Radiant |
15 (major enhancement) |
Bonus Defense
Defense besides the basics.
| Enhancement | Description | Cost |
|---|---|---|
|
Invulnerability |
Immune to nonmagical damage |
10 (exceptional enhancement) |
|
Spell Reflection |
Reflect incoming spells up to level X, max once/rd |
2 times X (exceptional enhancement) |
Powers
Cool powers!
| Enhancement | Description | Cost |
|---|---|---|
|
Invisibility |
Gain 10 rds/day of invisibility |
5 (exceptional enhancement) |
|
Etherealness |
Gain 10 rds/day of etherealness |
10 (exceptional enhancement) |
|
Summonable |
Can don or doff as a bonus action, stored as worn item (bracer, belt, etc) |
5 (exceptional enhancement) |
Minor Enchantments
These cost half as many slots (0 slots for one, 1 for two or three, 2 for four or five, etc)
| Enhancement | Description | Cost |
|---|---|---|
|
Glamered |
Illusion makes it look like something else. |
5 (major enhancement) |
|
Silenced |
Removes Stealth disadvantage from medium armor. |
10 (major enhancement) |
|
Suppressed |
Removes Stealth disadvantage from heavy armor. |
15 (major enhancement) |
Also check out Inscribe Rune