Paths

Paths are secondary advancement for PCs, variously called "archetypes", "colleges", "schools", etc in 5e. In 5e Advanced, these are unified into a single list.

Path List

Original 5e Paths

All paths in the Player's Handbook are available to those using PHB classes. If using such a path, the listed abilities take effect at the level listed in the PHB, rather than that given by the Progression Rules of 5e Advanced.

In the long term, these legacy paths will be replaced.

New Paths

At level 1, 5, 9, 13, and 17, you may choose a new path, gaining the abilities of that path at rank 1, or you may advance any path you already have by one rank. Not all paths are class-specific, so note the requirements.

Path Class Description Status
Brutal Scoundrel1

Rogue

A strength-based fighter with savage efficiency

Ready to play

Chronomancer1

Wizard or Sorcerer

Command the magicks of time

Ready to play

Death Knight

Fighter or Barbarian

Risen from the grave, empowered with death magicks

Playable at low to mid levels

Dragonborn

Any class, dragonborn race

Enhance your draconic might

Playable at low to mid levels

Necromancer

Any spellcaster

Wielder of death magic, commander of an undead army

Playable at low to mid levels

Spellthief

Rogue

Stealer of spells, nemesis of spellcasters everywhere

Playable at low to mid levels

Notes:

  • 1 - Contains some Open Gaming Content.
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