Races
For now, very minor changes relative to the SRD (found here).
Modifications:
- Elves gain +1 Focus
- Halflings gain +1 Action Point
- Humans gain a bonus feat and a bonus skill
Dragonborn
Ability Scores |
+2 Str, +1 Cha |
---|---|
Size |
Medium |
Movement Speed |
30 ft |
Vision |
Normal |
Languages |
Common, Draconic |
Proficiencies |
- |
Special Defenses |
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Special Abilities |
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Draconic Ancestry
Dragons are many and varied. Depending on your draonic bloodline, your appearance will differ, but so to will your breath weapon and natural resistances. Choose one damage type from the list below; that is the damage type to which you are resistant, and the damage type of your breath weapon.
- Damage types
- Fire
- Cold
- Poison
- Lightning
- Acid
Feats
These feats are valid choices only for a Dragonborn. See Feats for a description of what feats are and when you gain them.
- Mixed Ancestry: Choose an additional damage type. You have resistance to this type as well, and can choose either damage type each time you use your breath weapon.
- Powerful Lungs: You may use your breath weapon three times per rest, or, if you have all three remaining, you can choose to take a Deep Breath, using all three for an extra-strong attack, inflicting d8s instead of d6s, and tripling the area.
- Focused Breath: You may narrow your breath weapon to a single, coherent beam, so that it concentrates all damage on a single target. When you do this, treat all rolls of 1-3 as 4s.
Dwarf
Ability Scores |
+2 Con |
---|---|
Size |
Medium |
Movement Speed |
25 feet. (Not reduced by wearing heavy armor) |
Vision |
Darkvision 60 ft |
Languages |
Common, Dwarvish |
Proficiencies |
Battleaxe, handaxe, light hammer, warhammer. Smith's, brewer's, or mason's tools.
|
Special Defenses |
Advantage on saves against poison. Resistance to poison damage.
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Special Abilities |
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Elf
Ability Scores |
+2 Dex +1 Focus |
---|---|
Size |
Medium |
Movement Speed |
30 feet |
Vision |
Darkvision 60 ft Proficient in the Perception skill
|
Languages |
Common, Elvish |
Proficiencies |
- |
Special Defenses |
Advantage on saving throws against being charmed. Magic can’t put you to sleep.
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Special Abilities |
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Halfling
Ability Scores |
+2 Dex +1 Action Point |
---|---|
Size |
Small |
Movement Speed |
25 feet |
Vision |
- |
Languages |
Common, Halfling |
Proficiencies |
- |
Special Defenses |
Advantage on saving throws against fear |
Special Abilities |
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