Costs

These formulas are used to determine the base market value of any magic item.

  • Start with 1,000 gp per item level
  • Modify by item quality (see below)
  • Add other modifiers, if necessary

Item Quality

Quality Example Multiplier

Artifact

Weapon of legacy, Flask of Immortality

10x1

Exceptional

Cloak of Etherealness, Broom of Flying (5e)

4x

Major

Sword +1, Armor +1, Bag of Holding

2x

Minor

Cloak of Elvenkind, Boots of Striding/Springing

1x

Other Modifiers

Modifier Type Description Example Multiplier

Enhancement

Not an item by itself; modifies another item

Sword mod (flaming), Armor mod (+5 DR)

Half base cost

Consumable

Usable only once

Potion, bomb, scroll

10%1

Powered

Requires user to provide Mana or other resource

Staves, wands

50%

Skilled

Requires specific skill or tool proficiency, or specific class

75%2

Notes:

  • 1- if an item is consumable with multiple uses (e.g. Necklace of Fireballs), multiply the 10% by the number of uses. At 10+ uses, it is more efficient to make it non-consumable.
  • 2- the discount applies to market value, but not to item creation. If you are crafting an item for yourself, you could simply always require your particular proficiencies and gain -25% to all costs forever.
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