Fighter
They fight, yo.
Maneuvers
You learn one maneuver per level, plus two bonus maneuvers at level 1.
See Maneuvers for a complete list.
Stances
As a free action, once/rd, you may assume one of the following stances. You stay in that stance until you switch stances, or until combat is over.
Stance | Effect |
---|---|
Offensive Stance |
Gain advantage to attack and damage rolls, +10-ft to movement, and you critically hit on 18-20. |
Defensive Stance |
Gain advantage to any defensive checks, enemies are disadvantaged when attacking you, and any reaction attacks (such as opportunity attacks) inflict double damage. Enemies provoke opportunity attacks from you if they attack anyone besides you. |
Group Stance |
Your melee attacks become a chain 1, enemies cannot flank you, you are always aware of enemies who threaten you in melee (regardless of perception). |
Mastery
As a fighter, you are constantly looking to hone your combat skills to perfection. With each new maneuver you study, you find yourself growing stronger in fundamental ways.
You gain permanent bonuses based on the number of maneuvers you know in each category. This takes effect at level 2, and each time you learn a new maneuver, it improves.
Maneuver type | Bonus per maneuver |
---|---|
Archery |
+1 damage with ranged weapons |
Command | |
Dodge | |
Heavy Weapons |
+1 damage with heavy weapons |
Light Weapons | |
Parry |
+1 to parry checks |
Shields |
+1 to block rating |
Skirmisher |
''Work in progress. I'm thinking there's actually a progress track for each type. For example, archery, heavy, and light probably alternate between +1 to hit and +1 to damage, then a capstone every 5.''
Weapon Specialization
Choose a single type of weapon, such as longsword or greataxe. You permanently gain one damage die when wielding a weapon of this type.
You may use a Skill Alternative to gain specialization in a new weapon type.
Feats
The following feats are available to fighters:
Feat | Requirements | Description |
---|---|---|
Stance Dance |
Stances |
You may change stances any number of times per round as a free action |
Paths
There are several paths open to the Fighter:
Path | Description | Play Style |
---|---|---|
Armsman |
Consummate fighter, master of maneuvers |
Pure fighting, improved stances, more maneuvers known, battle trance, get more out of magic weapons and armor |
Barbarian |
A lone warrior, adept at survival, and fearsome in battle |
Combat focused, doesn't need heavy armor, rage (inflict more damage, take less damage, resist any form of control, magical or otherwise) |
Death Knight |
Cursed and befouled with dark magic, you fight relentlessly, without pain or fear |
Black magic, necromancy, minor thaumaturgical casting |
Eldritch Knight |
Wielder of runed blade and enchanted armor, using sword and spell to defend the weak |
Magic enhancements, minor arcane casting ability |
Warlord |
Captain of the battlefield, inspiring and coordinating your allies |
Buffs, debuffs, morale effects, teamwork bonuses, minions |