People

Everdew divides its intelligent life into three categories, and the divisions are political rather than biological. All fey are immortal, all are inherently magical, and all began as something else.

Races

Race Category Element Homeland
Cait Sith Faerie Animals The Hedges
Dryad Faerie Nature The Greenmantle
Gnome Faerie Earth The Deep Hollows
High Sidhe Faerie Arcane The Eternal City
Kitsune Faerie Lightning The Ninefold
Leprechaun Faerie Cold The Rimeward
Pooka Faerie Music The Chiming Vale
Salamander Faerie Fire The Emberwaste
Spriggan Faerie Shadow The Twilight Forest
Sylph Faerie Air The Heartland
Undine Faerie Water The Manywaters
Wisp Faerie Celestial The Land of Night
Boggart Goblin Blight The Hollow Marches
Bugbear Goblin Nightmare The Nightwood
Gremlin Goblin Entropy The Rustlands
Grindyloc Goblin Deep water The Black Meres
Hobgoblin Goblin Hearth The Waking World
Jack-o-Lantern Goblin Foolsfire The Corpselight Fens
Kobold Goblin Metal The Deepworks
Pukwudgie Goblin Thorn The Briar Barrens
Redcap Goblin Iron The Bloodmoors

Castes

The Non-Faeries are not races and the Kingdom does not list them as such. They are castes, sorted by how closely a body resembles a human one and — in the first case — by whether the Queen's writ can reach them at all.

Caste Colloquialism Who
The Elderborn The Sovereign Freehold Treants, faerie dragons, hamadryads, satyr envoys, the great corvids
The Low-Brood Creepfolk, Crawlers Talking insects, arachnids, micro-frogs, rodents
The Feral-Kin Wild-Limbed, Half-Paws Heavy anthropomorphic beastfolk
The Chrysalids The In-Between, Larval-Fey Uncanny moth-featured and chitin-skinned humanoids

See Also