Dragon

This is Prestige Race. It is meant to be taken as a Path alongside any base class, instead .

Dragonborn are the offspring of dragons and humanoids. Most dragonborn do not manifest their true nature until adolescence. Until they learn their nature, they appear to be a normal member of their humanoid race. However, the dragon within begins to rear its head during periods of intense emotion or stress.

Adventuring dragonborn learn to control their power, keeping the form they prefer. They are more powerful in hybrid form, and most powerful in full draconic form, but they can return to their original humanoid form where it is more socially acceptable. Their draconic might empowers their fighting and magical abilities equally as they fly through life, seeking a deeper understanding of their true nature, and learning to walk the line between humanoid and dragon.

Basic Abilities

Level Benefit Draconic Might

1

Hybrid Form

2

2

Energy Affinity

4

3

Breath Weapon

6

4

Dragon Form

8

5

Hybridization

10

6

Draconic Fear

12

7

Greater Dragon Form

14

8

Second Energy Affinity

16

9

Subtle Strength

18

10

Dragonborn

20

11

22

12

24

13

26

14

28

15

30

16

32

17

34

18

36

19

38

20

40

Resilience
Set to 60%

Special Abilities

Draconic Might

You gain racial bonuses to your ability scores. The number listed in the Draconic Might column represents your total bonus at your current level. Each time you gain a level, you may add any new points to whichever ability score you choose.

Hybrid Form

At will, as a free action, you may assume hybrid form, taking on a draconic aspect atop your normal humanoid form. This empowers you in many ways. When you shift into or out of hybrid form, you must wait 5 minutes to shift again.

In hybrid form, you gain the following benefits:

  • +50% to Attack Power and Spell Power.
  • +50% to maximum hit points
    • When you shift into hybrid form, you gain +50% to current HP
    • When you shift out of hybrid form, you suffer -33% to current HP
  • Resist (physical) 10% per Dragon rank
  • Claw: natural weapon, inflicts medium physical damage, chain reach/unlimited. can be dual-wielded.
  • Bite: natural weapon, inflicts heavy physical damage, +100 Critical Power.
  • Draconic Full Attack: at-will, standard; 2 claws, 1 bite.

You may only stay in Hybrid Form for 1 round per Dragonborn level.

Energy Affinity

Choose one of the following energy affinities. It will not only grant the listed benefits, but also determine the energy type of your breath weapon.

You gain resistance to your chosen energy type as shown below:

Energy Humanoid Form Hybrid Form Dragon Form
Fire

20%

50%

100%

Lightning

20%

50%

100%

Cold

20%

50%

100%

Poison

20%

50%

100%

Shadow

20%

50%

100%

When you cast spells or use abilities that inflict damage of your favored element, you gain +50% effectiveness.

Breath Weapon

Once per encounter, as a swift action, you may use your breath weapon. Its effect is based on your choice of Energy Affinity.

  • Fire: short cone, 500% heavy fire damage plus half ongoing for 3 rds.
  • Cold: short cone, 500% heavy cold damage plus rooted (Fort ends), then -100% movement penalty (Fort reduces by 50%).
  • Lightning: short, chain 6, 500% heavy lightning damage, doubles each jump, max 4 jumps.
  • Poison: short cone, 500% heavy ongoing poison damage plus nauseated for 3 rounds.
  • Shadow: short cone, 500% heavy shadow damage plus 100% damage penalty (Fort reduces by 25%).

Breath weapons may only be used in hybrid or dragon form.

Dragon Form

Once per day, you may shift into Dragon Form as a free action.

In dragon form, you gain the following traits:

  • Large (+10% size bonus to Attack Power, space 2x2, reach 2, +2 movement)
  • +8 Str
  • +4 Con
  • +8 Cha
  • Double your current and maximum hit points.
  • Gain wings and a fly speed equal to twice your walking speed.
  • Claw damage increases to heavy.
  • Bite damage increases to 200% heavy.
  • Your breath weapon is usable at will with a cooldown (recharge 33%).
  • Challenging Roar: recharge 33%, swift, close burst 10; enemies are compelled to focus hostilities on you (Will ends).

You may stay in Dragon Form for 1 round per Dragonborn level.

While shapeshifted, your gear merges with your form. You may still benefit from the powers of your gear, both active and passive.

Hybridization

There is no longer a limit to how long you may stay in Hybrid Form.

When you shift into humanoid form, there is only a 2 round cooldown before you may shift back into Hybrid Form.

Draconic Fear

When you shift into Hybrid Form or Dragon Form, you also cause this effect:

  • Draconic Fear: close burst 5, enemies are frightened (Will ends). While subjects are frightened, they suffer 100% vulnerability to your attacks.

You may invoke the above effect at any time, in any form, as a recharge 15%.

Greater Dragon Form

You may now take Dragon Form twice per day. The duration of Dragon Form increases to 1 hour.

In Dragon Form, you gain the following abilities:

  • Toughness: swift, encounter, 3 rounds; you gain 50% resistance to all forms of damage, but you cannot fly for the duration.
  • Wing Buffet: free (1/rd), close burst 10; subjects are rooted for 1 round (Fort ends). While rooted, they suffer +100% vulnerability to your attacks.
  • Crush: move; you fly, then plummet onto a 2x2 square, inflicting 500% heavy physical damage to anyone in those squares, pushing them out of your space and knocking them down. While knocked down, the subjects suffer +100% vulnerability to your attacks.

Second Energy Affinity

You may choose a second energy affinity, and an accompanying breath weapon. Each breath weapon has its own separate cooldown.

Subtle Strength

In Humanoid Form, you gain all of the benefits of your Hybrid Form except the use of your breath weapon, claws, and bite.

Dragonborn

You may now take Dragon Form at will, for any duration. There is no longer any cooldown after shifting into any form.

In Dragon Form, you may choose to become even larger, gaining the following benefits:

  • Huge (+25% size bonus to Attack Power, space 3x3, reach 3, +4 movement)
  • +16 Str
  • +8 Con
  • +16 Cha
  • Triple your current and maximum hit points.
  • Gain wings and a fly speed equal to twice your walking speed.
  • Claw damage increases to 200% heavy.
  • Bite damage increases to 500% heavy.
  • Tail Sweep: free (1/rd), close burst (reach), 500% heavy physical damage plus push 5. Can use in a 360 or 180 degree arc.
  • You retain other benefits of Dragon Form, including breath weapons, Challenging Roar, Toughness, Wing Buffer, and Crush.

Also, your breath weapons improve to 1000% heavy damage, regardless of form.

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