Nymph

A nymph is a Warlock minion that can be summoned with the spell Summon Nypmh. She takes the form of an incredibly beautiful woman with elven features, and is minimally clad.

Nypmhs are encounter minions, and last no more than 5 rounds, or until you dismiss them, summon a different minion, or the range between you and the minion increases beyond your radius of control.

Nypmhs are controllers; they specialize affecting the battlefield. They have powerful healing abilities, and their defensive strategy is to force opponents not to attack them.

Basic Statistics
  • Size: medium
  • Hit Points: 100% of yours
  • Hit Chance: 95%
  • Critical Chance: 10% + 1% per warlock level
  • Dodge: 10% + 1% per 2 warlock levels
  • Fort: 10% + 1% per 2 warlock levels
  • Will: 20% + 1% per warlock level

Attacks
  • Call Lightning: at-will, standard, long range, circle 4; enemies suffer medium (your SP) lightning damage.
  • Breath of Fire: at-will, standard, short cone; medium (your SP) fire damage plus half ongoing for 3 rounds.
  • Kiss of Winter: at-will, standard, long range; heavy (your SP) frost damage plus chilled (-50% movement and haste), Fort ends.
  • Hand of Gaia: at-will, standard, medium range, burst 1; medium (your SP) physical damage plus push 5 plus knockdown (Fort negates).

Other Abilities
  • Gentle Breeze: recharge 50%, swift, medium range; heals for light (your SP) damage each round for 3 rounds.
  • Cleansing Rain: recharge 50%, swift, medium range, circle 3; removes one disease and one poison effect from all subjects.
  • Plant Growth: recharge 50%, swift, medium range; subject becomes the center of a burst 3, wherein rapidly-growing plants inflict rooted (Fort ends) on enemies and heal allies for light (your SP) damage.
  • Moonbeam: recharge 50%, swift, long range, 1 square; subject in the square suffers 10% of his max hp in damage, but gains +10% damage with spells for 1 rd. Stackable if subject remains in beam: adds 10% each round, max 50% damage + 50% bonus with spells. Lasts 5 rounds or until replaced.

Defenses
  • Blinding Beauty: constant emanation 5; nymphs are too beautiful to behold in a right mind. Subjects may choose to observe the nymph, or to treat her as effectively invisible. If they choose the latter, she acts as a line of sight blocker. If they choose the former, they are effectively blinded to all other targets but her, and are also automatically subject to Dangerous Beauty (see below). Will ends the blinding effect.
  • Dangerous Beauty: recharge 33%, standard, short range; the nymph may focus her attentions on one foe, drawing him in to observe her beauty. Subject is stunned (Will ends).
  • Disrobe: recharge (special), swift, emanation 5; all subjects (friend or foe) are stunned (Will ends); effectively replaces Blinding Beauty. Nymph may dress herself as a standard action, causing a close burst 5; stunned subjects must pass a Will save or die, unable to bear the thought of being denied the nypmph's otherworldly beauty. Passing the save renders subjects immune to Disrobe. Once dressed, the nymph may use disrobe again.
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