Ideas

These are just ideas. They aren't binding, and they may never appear in the system.

Will

Remove the current Will save.

Replace with an attribute based on Charisma. It works like the Contest of Wills, in that you resolve battles of will with a bidding war.

It can be regenerated through certain morale-building actions, and can be sapped directly with certain spells.

When you run out, you can get more by suffering Strain.

Fort

Same as above, basically.

Autosaves

Always cost Strain or Fatigue. Possibly made obsolete by new Fort/Will rules.

Different Saves

Remove Fort/Will.

Instead, require a "Strength save" or "Charisma save" or whatever. You basically check your attribute, and, if you fail, you suffer damage to said stat.

You can auto-pass by suffering a bunch of damage to the stat.

Incents PCs only to save against the things they really want to break out of.

Blood Dumpster

  • There ought to be a witch spell called Blood Dumpster.
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