Shade

A shade is a Warlock minion that can be summoned with the spell Summon Shade.

Shades are at-will minions, and last indefinitely, until you dismiss them, summon a different minion, or the range between you and the minion increases beyond your radius of control.

Shades are lurkers; that is, they specialize in stealth and attacking from concealment. They are poor combatants in a fair fight, but devastating in an ambush.

Shades are lost souls, possibly of former warlocks, who have been casting into the twisting nether of Shadow. Their personalities can vary, but many tend to be outgoing, knowledgeable, and sarcastic. It is surmised that they intend to build up a warlock's debt by being so ready with the akashic knowledge they spout.

Basic Statistics
  • Size: Medium (occupies 1 square, reach is 1 square)
  • Hit Points: 50% of yours
  • Hit Chance: 95%
  • Critical Chance: 20% + 2% per warlock level
  • Dodge: 20% + 1% per warlock level
  • Fort: 10% + 1% per 2 warlock levels
  • Will: 20% + 1% per warlock level

Offensive Abilities
  • Shadow Touch: at-will, std, melee attack; light shadow damage (your AP). If flanking or attacking unaware opponent, heavy shadow damage.
  • Manifestation: recharge 33%, std, short range; medium physical damage (AP), and, optionally, slide 5 in any direction. Can be used during Shadow Walk, and does not end said effect.
  • Possession: encounter, swift, range 1; shade enters the body of a mortal host, taking over his actions (Will ends). Each failed save imparts a 10% penalty to future saves. Every 24 hours the shade remains possessing a mortal, said mortal suffers 2 Con drain, which cannot be restored while possessed; upon suffering this damage, the mortal is allowed a Will save to end with none of the usual penalties.
  • Banish: recharge 33%, swift, short range; subject is banished to the ethereal plane (Will ends, up to 3 rounds).
  • Claw: at-will, std, melee attack, usable only against ethereal creatures: heavy physical damage plus same ongoing for 3 rds.

Shapeshifting
  • Animate: encounter, free; shade wraps itself in whatever objects are at hand, gaining an outer shell to complete its humanoid appearance. It favors polearm weapons, and will grab whatever is handy to achieve them. While Animate is active, Shade gains 100% max hp, and hp at time of casting are doubled. It gains access to new abilities in this form, but loses all other Shade abilities. While animated, Shade gains 3 charges of kinetic energy (see abilities below). When these charges are all expended, it must end Animate and become an incorporeal spirit again.
  • Polearm: requires active Animate, at-will, std, melee attack; heavy physical damage plus optional push 5.
  • Kinetic Blast: requires active Animate, recharge 33%, swift, close burst 3; medium arcane damage plus push 10. Consumes 1 charge of kinetic energy.
  • Kinetic Shell: requires active Animate, recharge 33%, swift, medium range; subject suffers 200% more damage from next physical attack. Consumes 1 charge of kinetic energy.
  • Kinetic Barrier: requires active Animate, recharge 33%, swift, short range; subject gains absorb 100% (physical), to a limit equal to heavy SP damage. Consumes 1 charge of kinetic energy.
  • Blink: requires active Animate, at-will, swift; Shade teleports within short range.

Other Abilities
  • Incorporealness: shades are incorporeal, enjoying 50% resistance to all forms of damage, except arcane and holy; upon suffering arcane or holy damage, shade loses incorporealness benefits for 1 round.
  • Shadow Walk: at-will, swift; the shade enters the Plane of Shadow, becoming invisible and invulnerable, but unable to affect the physical world. He may still perceive the physical world, and you may perceive him.
  • Proxy: passive ability. While you concentrate, if shade is within extreme range, you may see what it sees, and direct its actions.
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