Weapons
Any character may use any weapon. There is no concept of proficiency as in d20.
Dual-wielding inflicts a 10% hit chance penalty.
Parry is allowed only when wielding a Strength-based weapon or a short sword.
Melee Weapons
Weapon | Attribute | Hands | Damage | Hit Rating | Hit Power | Crit Rating | Crit Power | Haste | Damage Type | Special |
---|---|---|---|---|---|---|---|---|---|---|
Unarmed Strike |
Str/Dex |
1 |
Light |
+0 |
+0 |
+0 |
+0 |
+0 |
Bludgeoning |
|
Dagger |
Dex |
1 |
Medium |
+10 |
-30 |
+30 |
-10 |
+20 |
Piercing |
Easily concealed |
Short Sword |
Dex |
1 |
Medium |
+5 |
-20 |
+20 |
-10 |
+10 |
Piercing |
Can be used to parry |
Longsword |
Str |
1 |
Medium |
+0 |
+0 |
+0 |
+0 |
+0 |
Slashing/Piercing |
|
Bastard Sword |
Str |
1 or 2 |
Med or Heavy |
-10 |
+10 |
+0 |
+5 |
+5 |
Slashing/Piercing |
Hand-and-a-half |
Axe |
Str |
1 |
Medium |
-20 |
+15 |
+0 |
+25 |
+0 |
Slashing |
Throwable (see Ranged Weapons) |
Hammer or Mace |
Str |
1 |
Medium |
-15 |
+20 |
-10 |
+20 |
+0 |
Bludgeoning |
Armor Piercing (gain Str score as bonus ArP) |
Scimitar |
Str |
1 |
Medium |
-5 |
-5 |
+10 |
-15 |
+10 |
Slashing |
|
Rapier |
Dex |
1 |
Medium |
+5 |
-15 |
+10 |
+0 |
+5 |
Piercing |
Can be used to parry |
Greatsword |
Str |
2 |
Heavy |
-15 |
+15 |
-5 |
+20 |
+0 |
Slashing/Piercing |
|
Greataxe |
Str |
2 |
Heavy |
-20 |
+20 |
-10 |
+40 |
+0 |
Slashing |
|
Maul |
Str |
2 |
Heavy |
-25 |
+40 |
-20 |
+45 |
+0 |
Bludgeoning |
|
Spear |
Dex |
2 |
Heavy |
-10 |
-5 |
+20 |
+0 |
+0 |
Piercing |
Reach |
Poleaxe |
Str |
2 |
Heavy |
-15 |
+5 |
+0 |
+25 |
+0 |
Slashing |
Reach |
Inferior Weapons
Some weapons just aren't meant for mainstream combat. However, they may possess other special abilities that make them worthwhile.
Weapon | Hands | Damage | Hit Rating | Hit Power | Crit Rating | Crit Power | Damage Type | Special |
---|---|---|---|---|---|---|---|---|
Staff |
2 |
Medium |
+0 |
+0 |
+0 |
+0 |
Bludgeoning |
Can hold implement enchants, can be used as a double weapon |
Whip |
1 |
Light |
-5 |
-50 |
+0 |
+0 |
Slashing |
Reach, can be used to grab or disarm |
Ranged Weapons
Ranged weapons have additional factors to consider.
Missile weapons suffer a -1% chance to hit per square of distance. The maximum range of any proper projectile weapon is vastly in excess of the size of the largest battle mats.
Thrown weapons suffer the usual miss chance, and their maximum range is equal to one square per point of Strength.
Reloading a ranged weapon, is, by default, a free action. Haste penalties exist for some weapons which can be slow to reload.
Weapon | Attribute | Hands | Damage | Hit Rating | Hit Power | Crit Rating | Crit Power | Haste | Damage Type | Special |
---|---|---|---|---|---|---|---|---|---|---|
Short Bow |
Dex |
2 |
Heavy |
+0 |
+0 |
+0 |
+0 |
+0 |
Piercing |
|
Long Bow |
Str |
2 |
Heavy |
-10 |
+10 |
+0 |
+0 |
+0 |
Piercing |
|
Crossbow |
Dex |
2 |
Heavy |
+5 |
+5 |
+0 |
+0 |
-10 |
Piercing |
|
Pistol or Hand Crossbow |
Dex |
1 |
Medium |
+5 |
+10 |
+0 |
+5 |
-15 |
Piercing |
|
Rifle |
Dex |
2 |
Heavy |
+10 |
+20 |
+0 |
+10 |
-25 |
Piercing |
|
Shotgun |
Dex |
2 |
Heavy |
+0 |
+20 |
+0 |
+35 |
-25 |
Piercing |
|
Rocket Launcher |
Dex |
2 |
Heavy |
+0 |
+200 |
+0 |
+50 |
-25 |
Exploding |
Std action reload, burst 5 |
Dagger |
Dex |
1 |
Medium |
+10 |
-40 |
+30 |
-10 |
+30 |
Piercing |
Easily concealed |
Axe |
Str |
1 |
Medium |
-20 |
+15 |
+0 |
+25 |
+0 |
Slashing |
Throwable (see Ranged Weapons) |
Hammer |
Str |
1 |
Medium |
-15 |
+20 |
-10 |
+20 |
+0 |
Bludgeoning |
Armor Piercing (gain Str score as bonus ArP) |