Concepts of Spellcasting

Counterspelling

Main article: Counterspelling

By readying an action, you may negate an opponent's spells with your own.

Dispelling

:Main article: Dispelling

Certain spells allow you to remove magical effects from creatures or from the environment.

Cooldown

:Main article: Cooldown

Spells which are not at-will have a "cooldown". Once cast, they are "on cooldown", and cannot be cast again until the cooldown is finished. The types of cooldown are:

  • Recharge: always followed by a percent chance each round that the spell will become available immediately.
  • Encounter: the spell is unavailable for the rest of the encounter.
  • Daily: the spell in unavailable for the rest of the day.

One-Round Cooldown

:Main article: One-Round Cooldown

All spells have a special cooldown, separate and distinct from their normal cooldown. Effectively, no spell may be cast twice in the same round.

Reserve

:Main article: Reserve

All creatures have a Reserve attribute, equal to 1 + 1/rank + Wis. This determines how many spells of "Reserve" duration they may have active upon themselves.

Scrolls

:Main article: Scrolls

You may read scrolls to gain knowledge of new spells.

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