Hardness
Hardness is a property of an object or creature which grants immunity to any damage which does not exceed a certain percentage of the object or creature's maximum Hit Points.
It is expressed as a percentage of maximum Hit Points.
For example:
- Phil has Hardness 50% and 1,000 HP.
- He is attacked for 499 damage. He takes no damage.
- He is attacked for 500 damage. He takes 500 damage.
- He is attacked for 1000 damage. He takes 1000 damage.