home

Welcome to the official System 6 wiki!

6.10 in a Nutshell

Secondary Power Sources

Warning: these notes are not written in a user-friendly way, and are more a stream of consciousness.
  • Trade Skills and powerful Races unified as Secondary Power Source
    • Certain trade skills (alch, engy, insc, ench, maybe JC) can be used as a Power Source; that is, you can make powers based on them. (Sorry, Artificer, your number is up)
    • Like all Power Sources, they have their own quirks and foibles. Since they are secondary, they aren't as easy to use. For instance, a given engineering gadget might have a failure chance, on which it explodes. Also, the default access (i.e. at-will, recharge, etc) is much lower for these items.
    • Other ideas: alchemy uses Toxicity, others use slots
  • The Powerful Races (i.e. tiefling, faerie, dragon, etc) can be used in a similar manner. They kinda already are. So this just makes it more formal.
  • Stretch idea: any primary power source can be made secondary. For instance, Faen might invest in Warlockiness, but remain a proper Assassin for all of his primary paths. He hardly uses his warlock powers; he really just wants the party buffs and Demon Form. Why invest so much?

Balancing Power Gamers vs Simple Gamers

Build Points, a la M&M?

Trade Skills

  • Power Source
    • Alchemy
    • Engineering
    • Inscription
    • Enchanting
    • JC?
  • Crafting Only
    • Blacksmithing
    • Leatherworking
    • Tailoring
    • JC?
    • Blee
files
  • (up)
  • (cur)
  • Actions in Combat
  • Actions
  • Adventuring Gear
  • Alchemy
  • Angel
  • Arcane
  • Armor Penetration
  • Armor
  • Artificer
  • Attack Roll
  • Attributes
  • Augmentations
  • Aura
  • Avatar
  • Avoidance
  • Bar
  • Bear
  • Blacksmithing
  • Block
  • Cat Form
  • Cat
  • Change Log
  • Changeling
  • Classes
  • Clay Golem
  • Combat
  • Core Mechanics
  • Counterspelling
  • Cover
  • Critical Chance
  • Critical Hits
  • Critical Power
  • Custom Powers
  • Damage Types
  • Death Knight Spell List
  • Death Knight
  • Demonic Sacrifice
  • Dispelling
  • Dodge
  • Dominance
  • Dragon
  • Druid
  • Eladrin
  • Elf
  • Elixirs
  • Enchanting
  • Engineering
  • Enhance Attribute
  • Entropic Reaper
  • Epic Feats
  • Epic Levels
  • Epic Magic Items
  • Epic Powers
  • Epic Rules
  • Epic Spells
  • Epic XP
  • Ethereal
  • Exceptional Materials
  • Fatigue
  • Feats
  • Felhunter
  • Fighter
  • Flight Form
  • Foo
  • Formulas
  • Fusion
  • Genaasi
  • Ghoul
  • Glorious Martyr
  • Glyphs
  • Golems
  • Gravity Pulse
  • Hardness
  • Haste
  • Hemophage
  • Hero Points
  • Hit Chance
  • Hit Rating
  • Holy Word
  • Homonculus
  • Human
  • Ideas
  • Infernal
  • Infighting
  • Injuries
  • Inscription
  • Integrity
  • Iron Defender
  • Iron Golem
  • Jewelcrafting
  • Leatherworking
  • Lesser Flight Form
  • LinkTest
  • Long Page
  • Lookup Test
  • Lookup
  • Mage
  • Magic
  • Magitek Generator
  • Mastery
  • Mitigation
  • Monk
  • Mummy
  • Nymph
  • Oils
  • Ongoing Damage
  • Oppression
  • Paladin
  • Parry
  • Poisoner
  • Potions
  • Powerful Races
  • Priest
  • Psion
  • Range
  • Ranger
  • Reserve
  • Rituals
  • Robot
  • Rogue
  • Scratch Page
  • Scrolls
  • Secondary Levels
  • Services
  • Shade
  • Shadow
  • Shadowborn
  • Shield Guardian
  • Shield Mastery
  • Shields
  • Skeleton
  • Skills
  • Soak
  • Soul Burn
  • Special
  • Spell Penetration
  • Spellcasting
  • Spirit Mail
  • Starting Equipment
  • Stealth Form
  • Strain
  • Succubus
  • System
  • Tailoring
  • Template
  • Terrain Types
  • Test Class Page
  • Test Page 2
  • Test Page 3
  • Test Page
  • The Beast Within
  • Tiefling
  • Totemic Recall
  • TranscludeTest
  • Travel Form
  • Vampire
  • Variable-Duration Powers
  • Venom
  • Voidwalker
  • Warforged Titan
  • Warforged
  • Warlock
  • Weapons
  • Werewolf
  • Wild Shape
  • Wish List
  • Witch
  • Wolf Form
  • Wolf
  • Wraith
  • _badge
  • _home
  • _menu
  • _style
  • forward arc
  • img
  • imp
  • pixie