Felhunter

A felhunter is a Warlock minion that can be summoned with the spell Summon Felhunter.

Felhunters are at-will minions, and last indefinitely, until you dismiss them, summon a different minion, or the range between you and the minion increases beyond your radius of control.

Felhunter are strikers; they specialize in attacking one target at a time. In particular, they excel at attacking spellcasters, with their myriad abilities to interrupt and confound their spells, and to reduce their effectiveness.

Basic Statistics
  • Size: Medium
  • Hit Points: 100% of yours
  • Hit Chance: 95%
  • Critical Chance: 10% + 1% per warlock level
  • Dodge: 10% + 1% per 2 warlock levels
  • Will: 20% + 1% per warlock level
  • Fort: 10% + 1% per 2 warlock levels

Attacks
  • Bite: at-will, standard, melee attack; medium physical damage (your AP).
  • Spell Lock: at-will, swift, melee attack; inflicts 50% spell failure upon next spell cast within 3 rds (stacks to 150%).
  • Devour Magic: at-will, swift, melee attack; removes 1 chosen magic effect from subject.
  • Shadow Bite: at-will, swift, melee attack; light ongoing shadow damage (your SP) for 3 rds, +50% per Curse spell you have active on the subject at the time of casting.

Other Abilities
  • Phase Shift: recharge 33%, immediate; felhunter becomes 90% insubtantial, reducing all damage by 90%, but it cannot attack until the end of the duration (1 round).
  • Track: The felhunter can Track as well as a Ranger with 1 rank in Survival per Warlock level, using the Warlock's Int instead of a Wisdom modifier. The felhunter gains +20 to all tracking checks against any foe whose magic he has scented, whether by coming into close contact with said magic-user, or "smelling" any magic effect that caster produced.
  • Scent: The felhunter possesses the same Scent ability as a wolf or hound. Against magical creatures or magic-users, the felhunter's scent ability is particularly acute; it gains blindsense in a radius of long range with respect to these creatures.
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