Infighting

Infighting is a set of combat conditions wherein you and your opponent are very close, i.e. within grappling distance.

Infighting Attack

Whenever anyone makes an Infighting Attack, the following rules apply:

  • The target must be within the attacker's melee reach.
  • The attack itself is subject to normal hit/miss chance.
  • The attack provokes an attack of opportunity.
  • Assuming the attempt hits, the attacker must win an Infighting Check to succeed.

Infighting Check

An Infighting Check is always made opposed--that is, the defender sets the DC for the attacker's roll.

The attacker's roll is as follows:

The defender may choose between the following rolls:

If the attacker's roll is greater than the defender's, the attacker wins.

If the attacker's roll is equal to or lower than the defender's, the attacker loses.

Size Modifier

Whoever is doing the roll gains the following modifier based on his/her size:

  • Fine: -16
  • Diminutive: -12
  • Tiny: -8
  • Small: -4
  • Medium +0
  • Large: +4
  • Huge: +8
  • Gargantuan: +12
  • Colossal: +16
  • Awesome: +32
  • Titanic: +64
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