Integrity
Objects are not invulnerable, and can be destroyed. However, they use a different system than creatures to describe their resilience.
Instead of Hit Points, objects have two attributes:
- Integrity
- Hits to Ruin
This is typically described as such:
- Object X has Integrity +20/5
- Meaning an Integrity bonus of +20
- And 5 Hits to Ruin
- Object Y has Integrity +5
- Meaning +5 Integrity
- And 1 Hit to Ruin (the default)
Integrity Checks
Integrity is described as a bonus, such as +5. This is because when an object is damaged, it rolls an Integrity Check:
- 1d20 + Integrity
On success, the object takes no damage.
On failure, the object suffers 1 "hit".
If an object suffers hits equal to or greater than its Hits to Ruin, it is Ruined, meaning it is now useless, but can be potentially repaired.
An object that suffers twice its Hits to Ruin in damage is Destroyed, meaning it cannot be repaired.
Most objects have 1 Hit to Ruin.
Typical Integrity
The following describes the Integrity of typical objects:
Object | Integrity |
---|---|
Wooden door or chest |
+5 |
Reinforced wooden door or chest |
+10/2 |
Stone door or chest |
+15/3 |
Iron door or chest |
+20/5 |
Adamantium door or chest |
+50/20 |
Wooden wall |
+15/3 |
Brick wall |
+30/8 |
Thick masonry wall |
+40/20 |
Natural stone wall |
+50/30 (per 5-ft cube) |