Integrity

Objects are not invulnerable, and can be destroyed. However, they use a different system than creatures to describe their resilience.

Instead of Hit Points, objects have two attributes:

  • Integrity
  • Hits to Ruin

This is typically described as such:

  • Object X has Integrity +20/5
    • Meaning an Integrity bonus of +20
    • And 5 Hits to Ruin
  • Object Y has Integrity +5
    • Meaning +5 Integrity
    • And 1 Hit to Ruin (the default)

Integrity Checks

Integrity is described as a bonus, such as +5. This is because when an object is damaged, it rolls an Integrity Check:

  • 1d20 + Integrity

On success, the object takes no damage.

On failure, the object suffers 1 "hit".

If an object suffers hits equal to or greater than its Hits to Ruin, it is Ruined, meaning it is now useless, but can be potentially repaired.

An object that suffers twice its Hits to Ruin in damage is Destroyed, meaning it cannot be repaired.

Most objects have 1 Hit to Ruin.

Typical Integrity

The following describes the Integrity of typical objects:

Object Integrity

Wooden door or chest

+5

Reinforced wooden door or chest

+10/2

Stone door or chest

+15/3

Iron door or chest

+20/5

Adamantium door or chest

+50/20

Wooden wall

+15/3

Brick wall

+30/8

Thick masonry wall

+40/20

Natural stone wall

+50/30 (per 5-ft cube)

files
  • (up)
  • (cur)
  • Actions in Combat
  • Actions
  • Adventuring Gear
  • Alchemy
  • Angel
  • Arcane
  • Armor Penetration
  • Armor
  • Artificer
  • Attack Roll
  • Attributes
  • Augmentations
  • Aura
  • Avatar
  • Avoidance
  • Bar
  • Bear
  • Blacksmithing
  • Block
  • Cat Form
  • Cat
  • Change Log
  • Changeling
  • Classes
  • Clay Golem
  • Combat
  • Core Mechanics
  • Counterspelling
  • Cover
  • Critical Chance
  • Critical Hits
  • Critical Power
  • Custom Powers
  • Damage Types
  • Death Knight Spell List
  • Death Knight
  • Demonic Sacrifice
  • Dispelling
  • Dodge
  • Dominance
  • Dragon
  • Druid
  • Eladrin
  • Elf
  • Elixirs
  • Enchanting
  • Engineering
  • Enhance Attribute
  • Entropic Reaper
  • Epic Feats
  • Epic Levels
  • Epic Magic Items
  • Epic Powers
  • Epic Rules
  • Epic Spells
  • Epic XP
  • Ethereal
  • Exceptional Materials
  • Fatigue
  • Feats
  • Felhunter
  • Fighter
  • Flight Form
  • Foo
  • Formulas
  • Fusion
  • Genaasi
  • Ghoul
  • Glorious Martyr
  • Glyphs
  • Golems
  • Gravity Pulse
  • Hardness
  • Haste
  • Hemophage
  • Hero Points
  • Hit Chance
  • Hit Rating
  • Holy Word
  • Homonculus
  • Human
  • Ideas
  • Infernal
  • Infighting
  • Injuries
  • Inscription
  • Integrity
  • Iron Defender
  • Iron Golem
  • Jewelcrafting
  • Leatherworking
  • Lesser Flight Form
  • LinkTest
  • Long Page
  • Lookup Test
  • Lookup
  • Mage
  • Magic
  • Magitek Generator
  • Mastery
  • Mitigation
  • Monk
  • Mummy
  • Nymph
  • Oils
  • Ongoing Damage
  • Oppression
  • Paladin
  • Parry
  • Poisoner
  • Potions
  • Powerful Races
  • Priest
  • Psion
  • Range
  • Ranger
  • Reserve
  • Rituals
  • Robot
  • Rogue
  • Scratch Page
  • Scrolls
  • Secondary Levels
  • Services
  • Shade
  • Shadow
  • Shadowborn
  • Shield Guardian
  • Shield Mastery
  • Shields
  • Skeleton
  • Skills
  • Soak
  • Soul Burn
  • Special
  • Spell Penetration
  • Spellcasting
  • Spirit Mail
  • Starting Equipment
  • Stealth Form
  • Strain
  • Succubus
  • System
  • Tailoring
  • Template
  • Terrain Types
  • Test Class Page
  • Test Page 2
  • Test Page 3
  • Test Page
  • The Beast Within
  • Tiefling
  • Totemic Recall
  • TranscludeTest
  • Travel Form
  • Vampire
  • Variable-Duration Powers
  • Venom
  • Voidwalker
  • Warforged Titan
  • Warforged
  • Warlock
  • Weapons
  • Werewolf
  • Wild Shape
  • Wish List
  • Witch
  • Wolf Form
  • Wolf
  • Wraith
  • _badge
  • _home
  • _menu
  • _style
  • forward arc
  • img
  • imp
  • pixie