Wolf
A wolf is a Ranger animal companion. It is a versatile fighter, well suited toward the defender or striker role.
- Basic Statistics
- Size: Medium
- Hit Points: 150% of yours
- Hit Chance: 95%
- Critical Chance: 10% + 1% per ranger level
- Dodge: 20% + 1% per ranger level
- Will: 10% + 1% per 2 ranger levels
- Fort: 20% + 1% per ranger level
- Attacks
- Bite: at-will, std, melee attack; medium physical damage (your AP).
- Grab: immediate, triggered by successful bite; as a normal grab: target is immobilized (Fort ends), unless target is 2 sizes larger than wolf, in which case target may move, and wolf moves with target. Wolf may use Bite without ending Grab. Each time subject attempts a Fort save to end, wolf may use Bite as an immediate action.
- Growl: at-will, swift, short range; subject is fearful of the wolf, and will run away (Will ends).
- Feign: at-will, swift, short range; subject believes wolf to be weak, and will focus hostilities on wolf. The first attack wolf takes on subject, if attacked, gains +100% effectiveness.
- Other Abilities
- Pack Hunting: wolf gains +100% effectiveness per ally flanking its current target, max +400%.