Wraith

A wraith is an undead creature. Necromancers can create such creatures.

Ritual Description

Skill

Knowledge (Religion)

Casting Time

10 minutes

Materials

One living evil humanoid creature, whose soul is harnessed in the ritual

Reagent Cost

250 cp/level

Creature Traits

A wraith has the following traits:

  • Base traits as a controller minion of its level
  • Incorporeal undead traits:
    • Immune to disease, poison, and negative energy attacks
    • Resist 100% (shadow), Vulnerable 100% (holy)
    • Immune to critical hits
    • Incorporeal (fly instead of walk, can pass through walls, no physical attacks)
  • Unnatural Aura: Animals, whether wild or domesticated, can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.
  • Daylight Powerlessness: Wraiths are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it.
  • Wraith Touch: At-will, std, melee touch; inflicts medium shadow damage plus 1d6 Con damage.
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