It is possible to take 10 on any defensive skill check (i.e. in Melee Weapons vs Parry, Parry is "defensive"). Common examples include Parry, Dodge, Block, Fortitude, and Willpower.
It is recommended that enemy minions always take 10 on these checks.
Range has been simplified to 5/10/20 squares, no level component. Use Enlarge if you want more range. (Note: this only applies to Effects, i.e. Powers and Maneuvers. Weapons are still governed by Range Increment)
They are all now proper skills, with base uses and feats. Gone are mention of "base powers" and "techniques"; the BP cost and mechanics are just like any other skill.
7.2.0 powers have been grouped into fewer, more inclusive groups. For instance, Affinity and Plants are now part of a single group: Affinity.
Size Matters Not no longer costs a Build Point to learn, it is available to all. However, the cost is no longer 1 Mana per stack; it is now 1 Hero Point per stack.
Now modifies Fortitude skill in addition to providing DR, Resist, and buffs.
Fortitude skill can be used to mitigate injuries, wound points, critical hits, and sneak attacks. This has the potentially to majorly affect combat flow. For example:
John attacks Imhotep with a blaster. He rolls Ranged Weapons and gets a 26. He rolls 35 damage.
Imhotep attempts to Dodge (1d20+10), but only gets a 21. He is hit!
Imhotep rolls Block (1d20+15), achieving a 30. He blocks 10 damage, reducing the damage to 25. This is still above Imhotep's Damage Threshold, so he will suffer an injury.
Imhotep rolls Fortitude (1d20+20) to mitigate the injury. Thanks to his heavy armor, he achieves a 35. This reduces the injury by one category (from minor to none). Imhotep suffers no injury (but he still suffers the Wound Points).
It is not necessary for all of the defensive checks to be rolled; it is possible to take 10 on them. Thus, Imhotep could be said to have a "Dodge AC" of 20, a "Block AC" of 25, and a "Fortified AC" of 30. And so...
Any attack that beats 20 hits, but is blocked, and any injuries it causes are mitigated.
An attack that beats 25 but not 30 is not blocked, but still subject to mitigation.
An attack that beats 30 is not mitigated in any way.