Technomancy

Technomancy is a Power.

Skill Uses

Rank Use Description

1

Interface

At-will, std, sustain std, touch; you interface with a computer or computerized device by touching it. You can access all features as if you were using a proper console.

Feats

Rank 1

Assault
  • CPU Overload: At-will, std, touch; while using Interface, you overload the processor of a computer, causing nominal internal electromagnetic damage, and an automatic light injury. Can target the computer inside a droid or vehicle.

Enhancement
  • Upgrade: At-will, swift, short range, reserve; you enhance the capabilities of a droid or vehicle. For each point of Mana reserved, you may grant a +1 bonus to any of the following attributes: str, dex, con, int, wis, cha, movement, stamina, focus, hp/level, maneuverability (vehicles). The max bonus for any given attribute is one per rank, but there is no limit to the number of different attributes you may enhance.

Utility
  • Propagation: When using Interface, you may "jump" from one device to another connected to it by a wired or wireless connection, including a power source. To do so, you must reserve 1 Force Point per jump. Max jumps = 1 per skill rank.
  • Speed of Thought: When using a computer with Interface, you can operate it much faster, unfettered by clunky controls or body parts. All uses of Slicing normally measured in minutes can now be done in rounds. Anything that took less than one minute can be done as a swift action.

Rank 2

Control
  • Mechano-Charm: At-will, swift, short range, reserve, costs 2 Energy; mechanical automaton treats you (and your allies) as an ally, but retains control of its specific actions. Will betray its own allies to defend you from them, but will attempt less lethal interventions if its programming supports that. Concentration, or reserve Focus to maintain (1 per rank of target). Willpower ends, cumulative -2 for failure, 3-strike rule.

Debilitation
  • Id Insinuation: You push your thoughts and emotions into the subject; most computers and droids are unable to process biological thought patterns, and this confuses them. Willpower vs Will, causes stunned on hit, Will ends.

Summoning
  • Virus: At-will, swift; you create a semi-sentient program in a computer system by touch or through an open Interface. The program can use Slicing as well as you, but with its own action pool. It can also use Interface, although it must spend Force Points from a pool that you imbue it with upon casting. Costs 1 FP to create, plus more if imbued with extra FP.

Utility
  • Ridealong: At-will, touch, sustain full; you transfer your mind into a droid host. Your own body is helpless, as your mind goes with the droid. You share its senses, and can command it if it is willing (if hostile, Will ends). You must reserve Focus based on the range of the connection (1=long, 2=1 mile, 3=10 miles, 4=100 miles, etc).

Rank 3

Control
  • Hijack: At-will, swift, short range, reserve, costs 3 Energy; mechanical automaton follows your commands without question. If using Mentalism, commands need not be spoken, otherwise language-dependent. Will ends, 3 strike rule. Concentration or Focus (1/rank) to sustain.

Utility
  • Wireless Interface: The range of Interface changes to medium range, as you gain the ability to extend your connection with electromagnetic waves.
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