Energy
Three attributes:
Attribute | Formula | Used for |
---|---|---|
Mana |
1/2 level + Cha |
Supernatural power (innate or item-based) |
Focus |
1/2 level + Wis |
Feats of mental focus and discipline |
Stamina |
1/2 level + Con |
Feats of physical prowess and endurance |
Focus
Used by feats, many of them granted by the Concentration skill, but many others besides, such as:
- Called Shot (Ranged Weapons): Increases damage by +100%, costs 1 Focus, stackable.
- Double Shot (Ranged Weapons): Fire two attacks instead of one, at same or different targets in same arc. Costs 1 Focus.
- Nearly Missed (Dodge): Converts a failed Dodge attempt into a partial success (you suffer 50% damage). Costs 1 Focus.
- Instant Aim (Ranged Weapons): Use the Aim action as a free action; costs 1 Focus.
- Reactive Counterspell (Concentration): Counterspell as an immediate action; costs 1 Focus.
Stamina
Used by feats, many of them granted by the Fortitude skill, but many others besides, such as:
- Power Attack (Melee Weapons): Increases damage by +100%, costs 1 Stamina.
- Critical Block (Block): Adds +50% block to a block attempt, pass or fail. Costs 1 Stamina.
Regaining Energy
The rate at which you restore energy depends on your activity level:
Activity Level | Description | Energy recovery rate |
---|---|---|
Heavy |
Combat, forced march, continuous spellcasting, etc |
None |
Light |
Walking, riding, spell research |
1 point per 60 minutes |
None |
Sitting, resting, sleeping, meditating |
1 point per 15 minutes |
All 3 types of Energy are recovered at the same rate simultaneously.