Action
An action is a fundamental unit of Combat. Each actor is entitled to a certain number of actions, of certain types, each round; this sequence is called a "turn".
Definitions
Actor |
A character, creature, or other entity controlled by a player or the GM. |
---|---|
Turn |
A sequence of actions taken by an actor. Begins when the actor's Initiative comes up, ends when actor is out of actions, or forfeits remaining actions (also see Delay). |
Round |
A sequence of turns, one for each actor. Order of the turns is governed by Initiative. |
Action Types
Type | # per Turn | Description | Typical Example | Conversion |
---|---|---|---|---|
Standard |
1 |
The most major type, lasts a few seconds |
An attack or offensive power |
Move or swift |
Swift |
1 |
Quicker than standard, lasts a second or less |
Drawing an item, using non-offensive power or maneuver |
None |
Move |
1 |
About as long as standard, specific to movement |
Movement (walking, piloting, etc) |
None (but can use to draw/sheath an item) |
Free |
Unlimited1 |
Either takes no time, or does not interfere with flow of combat |
Talking (within reasonable limits), invoking powers with a single thought, changing Reserve configuration |
None |
Immediate |
Unlimited2 |
Can be used outside of your turn |
Automatic defenses (i.e. Dodge, Parry), Interrupts, any single action (if spending a Hero Point to interrupt) |
None |
- 1: Free actions are unlimited within reason, but any given, specific kind of free action can only be used once per round by default.
- 2: There is no general limit on number of immediate actions used per round, but most immediate actions list their own specific restrictions.