Wielding
Anyone can dual wield or wield two-handed weapons.
((NOTE: These rules should be in Melee Weapons))
- Melee Weapons
Style | Nominal Damage | Penalties |
---|---|---|
Single one-handed weapon |
Base dice + 1/2 ( hit power + weapon stat ) |
None |
Two one-handed weapons |
Each: base dice + 1/2 ( hit power + weapon stat ) |
None |
Single two-handed weapon |
Base dice + hit power + weapon stat |
None |
Weapon stat = str, dex, or whatever the weapon specifies. Can have a different hit stat from damage stat. Can also have no damage stat.
- Ranged Weapons
Most ranged weapons are two-handed, including bows and most guns. Some have a special power where using it requires two hands, but firing an already-loaded weapon requires only one (with penalty). Thrown weapons "require" two hands, even though you're only throwing with one, because you need the other to feed ammo, and you really can't throw with two arms at the same time. You'll fall over.
The few ranged weapons that can be wielded in one hand (modern semi-auto pistols of light caliber), can be so. They inflict half hit power and weapon stat as such.
- Unarmed
Style | Nominal Damage | Penalties |
---|---|---|
Unarmed with one hand, other is occupied |
Base dice + 1/2 ( hit power + weapon stat ) |
None |
Totally unarmed, two attacks per std |
Each: base dice + 1/2 ( hit power + weapon stat ) |
None |
Totally unarmed, one attack per std |
Base dice + hit power + weapon stat |
None |
- Spells
((These go in Concentration))
Style | Nominal Damage | Penalties |
---|---|---|
Single spell, no other weapons, shield, offhand spells, etc |
Base dice + hit power (implement) + casting stat |
None |
Dual-wielding attack spells |
Each: Base dice + 1/2 ( hit power + casting stat) |
None |
Single spell, other hand wielding weapon, shield, or spell |
Base dice + 1/2 ( hit power + casting stat) |
None |