Wielding

Anyone can dual wield or wield two-handed weapons.

((NOTE: These rules should be in Melee Weapons))

Melee Weapons
Style Nominal Damage Penalties

Single one-handed weapon

Base dice + 1/2 ( hit power + weapon stat )

None

Two one-handed weapons

Each: base dice + 1/2 ( hit power + weapon stat )

None

Single two-handed weapon

Base dice + hit power + weapon stat

None

Weapon stat = str, dex, or whatever the weapon specifies. Can have a different hit stat from damage stat. Can also have no damage stat.

Ranged Weapons

Most ranged weapons are two-handed, including bows and most guns. Some have a special power where using it requires two hands, but firing an already-loaded weapon requires only one (with penalty). Thrown weapons "require" two hands, even though you're only throwing with one, because you need the other to feed ammo, and you really can't throw with two arms at the same time. You'll fall over.

The few ranged weapons that can be wielded in one hand (modern semi-auto pistols of light caliber), can be so. They inflict half hit power and weapon stat as such.

Unarmed
Style Nominal Damage Penalties

Unarmed with one hand, other is occupied

Base dice + 1/2 ( hit power + weapon stat )

None

Totally unarmed, two attacks per std

Each: base dice + 1/2 ( hit power + weapon stat )

None

Totally unarmed, one attack per std

Base dice + hit power + weapon stat

None

Spells

((These go in Concentration))

Style Nominal Damage Penalties

Single spell, no other weapons, shield, offhand spells, etc

Base dice + hit power (implement) + casting stat

None

Dual-wielding attack spells

Each: Base dice + 1/2 ( hit power + casting stat)

None

Single spell, other hand wielding weapon, shield, or spell

Base dice + 1/2 ( hit power + casting stat)

None

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