General
Rank | Ability | Description |
---|---|---|
1 | Empower |
Increase the damage of a power by +100% at the cost of 1 Mana. Stackable. |
1 | Enlarge |
Increase the range of a power by +100% at the cost of 1 Mana. Stackable. |
1 | Extend |
Increase duration of a power by +100% at the cost of 1 Mana. Stackable. |
1 | Widen |
Increases the area of an area-effect power by +1 square (burst), +3 squares (cone or wide line), or +5 squares (narrow line). Can impart an area onto a previously single-target power (treat the original area as "0 squares"). Costs 1 Mana per stack. |
1 | Dominate |
Impose your will upon another. This skill does not confer the ability to do so, but rather explains the rules that apply when another power gives you that ability (such as a spell). See Dominance for details. |
Spellcaster
For spellcasters.
SP spent in this path improves your base spellcasting strength.
SP Spent | Mana | Dmg Dice | Crit | SP Spent | Mana | Dmg Dice | Crit |
---|---|---|---|---|---|---|---|
1 |
+0 |
1d6 |
+0 |
10 |
+5 |
2d8 |
+2 |
2 |
+1 |
1d6 |
+0 |
11 |
+5 |
2d10 |
+2 |
3 |
+1 |
1d8 |
+0 |
12 |
+6 |
2d10 |
+2 |
4 |
+2 |
1d8 |
+0 |
13 |
+6 |
3d8 |
+2 |
5 |
+2 |
1d10 |
+1 |
14 |
+7 |
3d8 |
+2 |
6 |
+3 |
1d10 |
+1 |
15 |
+7 |
3d10 |
+3 |
7 |
+3 |
2d6 |
+1 |
16 |
+8 |
3d10 |
+3 |
8 |
+4 |
2d6 |
+1 |
17 |
+8 |
4d8 |
+3 |
9 |
+4 |
2d8 |
+1 |
18 |
+9 |
4d8 |
+3 |
Leadership
Rank | Ability | Description |
---|---|---|
1 | Coordination |
At-will, free, emanation 10; reserve 1 mana = +1 to checks for all allies. Max reserved = 1 mana/rank. |
1 | Second Wind |
At-will, free, close burst 10; spend 1 Mana, all allies healed for 20% max hp. Max spent = 1 mana per rank. |
2 | Inspire Haste |
At-will, free, emanation 10; reserve 1 mana = +1 to movement and dodge for all allies. Spend 1 mana to grant 1 AP worth of actions to all allies (usable once). Max spent/reserved = 3 per rank. |
2 |
Blee |
Feats
Rank 1
- Critical Spellcasting: Your spells, without an implement, gain +1 to critical threat range. Stackable once per rank.
- Intense Spellcasting: Your base spell damage dice, without an implement, increases by one die (i.e. 1d6 to 2d6, 2d6 to 3d6, etc). Stackable once per rank.