Clothing

  • Common clothing, full outfit: 10 cp
  • Tradesman or merchant outfit: 1 sp
  • Lesser noble's outfit: 1 gp
  • Greater noble's outfit: 10 gp
  • Royal outfit: 100 gp

Categories:

  • Cloak
  • Bracer
  • Vestments
  • Boots
  • Hat/hood

Belts

Belt Description Cost
Belt of Giantkin

You can become much larger and stronger. Enemies won't like you when you're angry.

5 gp (large), 25 gp (huge), etc

Utility Belt

Contains 20 pockets of various sizes, between which you can carry an entire workshop of tools.

5 gp

Boots

Boots Description Cost
Boots of Elvenkind

+5 to Stealth, no movement penalty for natural terrain.

1 gp

Boots of Catfalling

Ignore the first 1000 ft of falling per day.

1 gp

Soldier's Boots

You can walk all day with no pain or discomfort, or forced march (double move) up to 10 hours with no ill effects.

1 gp

Slippers of Water-walking

Walk on water.

2 gp

Boots of Carrying

Gain +300% carrying capacity.

2 gp

Boots of Levitation

At will, swift, you may levitate up to 5 squares off the ground, but you cannot move horizontally while you do so.

2 gp

Boots of Speed

Gain +1/2/3/4/5 Movement.

2/5/10/25/50 gp

Boots of Double-Jumping

Can treat air as a solid surface, but not twice in a row (unless you spend Mana).

5 gp

Boots of Stomping

Swift, 1 Mana, close burst 5; enemies suffer medium physical damage plus knockdown. Also causes light siege damage to buildings.

5 gp

Winged Boots

Once per hour: you gain a fly speed equal to twice your walking speed for 5 minutes. Cannot hover; must obey normal flight rules.

10 gp

Slippers of Spider-Climbing

You can walk on any solid surface (gain climb speed equal to walk speed)

12 gp

Boots of Blinding Speed

At-will, move, 1 Mana; you move so quickly that you appear to teleport up to double your normal movement speed. You must actually be able to cross the intervening space.

15 gp

Boots of Subjective Gravity

On command, these boots change their plane of gravity as you direct.

25 gp

Boots of the Chronomancer

Can time hop yourself or kick enemies into the future.

35 gp

Boots of the Earthkin

Earth glide.

50 gp

Slippers of the Wind-walker

Air walking, wind walking, etc.

50 gp

Bracers

Bracer Arms Description Cost
Bracer of Armor

1

Can summon or retrieve a suit of armor as a free action.

1 gp

Bracer of Arms

1

Summon/retrieve a weapon as a free action.

1 gp

Bracer of Tools

1

Store up to 10 useful items totaling up to 100 lbs, each retrievable as a free action.

1 gp

Bracers of Archery

2

You may Aim as a free action 1/rd.

2 gp

Bracers of Binding

2

Bind strongly together, useful for disabling a prisoner.

5 gp

Cloaks

Beyond the realm of ordinary cloaks, there are some extraordinary ones.

Cloak Description Cost
Traveler's Cloak

Protects you from elements, provides nourishment and shelter

2 gp

Cloak of Defense

Provides Damage Reduction.

1 gp per DR

Cloak of Elvenkind

Provides +10 Stealth in natural settings or +5 otherwise.

2 gp

Cloak of the Bat

+10 Stealth in darkness, you can glide 5 squares for each 1 you fall.

2 gp

Cloak of the Mists

You are invisible within smoke or mist, can generate mist at will.

2 gp

Stoneskin Cloak

Provides Ablation 10% to a certain max per encounter. Also, you can become a statue.

10 gp per charge per encounter

Invisibility Cloak

Provides invisibility (effective +20 stealth, no concealment needed).

20 gp

Cloak of Etherealness

As a move action, you can enter or exit the ethereal. You may stay in the ethereal plan up to 50 rds/day (non-contiguous).

50 gp

Prismatic Cloak

7-layered cloak provides 7 different, powerful protections (plus immunity to prismatic effects).

100 gp

files
  • (up)
  • (cur)
  • 7.1 Overview
  • 7.1
  • 7.2.1
  • 7.2.1a
  • 7.2
  • 7.3.1
  • 7.3.2
  • 7.3.3
  • 7.3
  • 7.4.1
  • 7.4.2
  • 7.4.2b
  • 7.4.3
  • 7.4
  • 7.5
  • 7.6 Advancement
  • 7.6 Feats
  • 7.6 Gating
  • 7.6
  • 7.8 in 5e style
  • 7.8
  • 8.0
  • Ability Scores
  • Absorb
  • Action Points
  • Action
  • Actions
  • Adventuring Gear
  • Affinity
  • Affliction
  • Agility
  • Air
  • Alchemy
  • Alertness
  • All Powers alphabetically
  • All Powers by Category
  • Angel
  • Animal Companion
  • Animal Empathy
  • Arcane Magic
  • Armor Penetration
  • Armor
  • Armortech
  • Arms
  • Aspirations
  • Attributes
  • Aura
  • Avoidance
  • Awareness
  • Ball Lightning
  • Binding
  • Biology
  • Biotech
  • Blacksmithing
  • Block Rating
  • Block
  • Blood Calls to Blood
  • Blood
  • Blue Steel
  • Build Points
  • Call Animals
  • Call Lightning
  • Challenges
  • Change Log
  • Change Notes
  • Channeling
  • Charge
  • Classes
  • Clothing
  • Cold Iron
  • Combat Encounters
  • Combat Insight
  • Combat Skills
  • Combat Styles
  • Combat
  • Command Plants
  • Commune with Nature
  • Concentration
  • Consecrate
  • Control Air
  • Control Weather
  • Cooldown
  • Courage
  • Create Phylactery
  • Creating Encounters
  • Custom Powers Test
  • Custom Powers
  • Cybernetics
  • DM Tips
  • DM Tools
  • Damage Threshold
  • Damage Type
  • Damage Types
  • Darksteel
  • Dazed
  • Dazzled
  • Death
  • Defenses
  • Descriptors
  • Detect Magic
  • Difficulty Class
  • Dlarun
  • Dodge
  • Dominance
  • Dragon
  • Druid
  • Duration
  • Dwarf
  • Earth
  • Effects
  • Electric Loop
  • Elemental Control
  • Elemental
  • Elf
  • Empathy
  • Enchanting
  • Endurance
  • Energy
  • Enervation
  • Equipment
  • Evocation
  • Extraplanar Minion
  • Factions
  • Faerie
  • Fairy
  • Falling Damage
  • Fatigue
  • Feats (pre 7.5)
  • Feats (pre-7.3)
  • Feats
  • Fighter
  • Fire (Scratch Space)
  • Fire
  • Fooble
  • Force (pre-7.5)
  • Force (scratch space)
  • Force
  • Fortitude
  • Frost Armor
  • Frost
  • Fury
  • Futuristic Weapons
  • Gear
  • General Skills
  • Grab
  • Gravity
  • Grip
  • Hardness
  • Harry Dresden
  • Healing
  • Hedgecraft
  • Hero Points
  • Heroic Traits
  • Hit Points
  • Holy (old)
  • Holy Light
  • Holy Word
  • Holy
  • Human Potential
  • Idea Bin
  • Ideas
  • Illusion
  • Implements
  • Infighting
  • Initiative
  • Injuries
  • Inscription
  • Invocation
  • Jewelcrafting
  • Jewelry
  • Judgment
  • Junction
  • Knowledge Skills
  • Legacy
  • Let Blood
  • Light
  • Lightning Rod
  • Lightning Shield
  • Lightning
  • Luck
  • Magic Circle
  • Magic-User
  • Magic
  • Meditation
  • Melee Weapons
  • Melee
  • Mentalism
  • Mercy
  • Minor Creation
  • Mist Form
  • Mithral
  • Mobility
  • Modern Weapons
  • Monster Rules
  • Movement
  • Nauseated
  • Necromancer
  • New List
  • New RP
  • Object Defenses
  • Old Custom Powers
  • Old Invocation
  • Opposed Skill Checks
  • Pact Magic
  • Pact
  • Parry
  • Perception
  • Persuasion
  • Pin
  • Plant Growth
  • Power Skill
  • Power Skills
  • Power Source
  • Power Sources
  • Power
  • Powers (7.4.2b)
  • Priest
  • Primal Magic
  • Protection
  • Psionics
  • Purity
  • Push (Power)
  • Push
  • Pyrite
  • Race Points
  • Race
  • Races
  • Range Increment
  • Range
  • Ranged Weapons
  • Ranged
  • Reflex
  • Reserve
  • Resilience
  • Resource Points
  • Rewards
  • Rewind Time
  • Ritual Casting
  • Ritual of Summoning
  • Rogue
  • Scale
  • Security
  • Senses
  • Shadow (Power Source)
  • Shadow (old)
  • Shadow
  • Shields
  • Shifter
  • Silver
  • Size
  • Skill Challenges
  • Skill
  • Skills (old 7.1)
  • Skills
  • Sleep
  • Sorcerer
  • Sorcery
  • Soul
  • Space
  • Special Attacks
  • Special:Menu
  • Special:Style
  • Spell Penetration
  • Spellcraft
  • Spront
  • Starting Equipment
  • Static Charge
  • Stealth
  • Summon
  • Summoning
  • Sunder
  • System
  • Table Test
  • Targeting
  • Technomancy
  • Telepathy (pre-7.5)
  • Telepathy
  • Temp
  • Terrain
  • Test Page
  • Test
  • Thaumaturgy
  • The Fifth Element
  • The Sight
  • The Unifying Force
  • Time
  • To-Do
  • Totem
  • Trade Skills
  • Transmutation
  • Trinkets
  • Trip
  • Truesilver
  • Type
  • Unarmed
  • Vampire
  • Vehicles
  • Version History
  • Vessels
  • Vigilance
  • Wall of Blood
  • Warg
  • Warlock
  • Water
  • Weapons
  • Wielding
  • Wild Aspect
  • Willpower
  • Wind Shaping
  • Windrider
  • Witch
  • Wizard
  • World
  • Wound Points
  • Wounds and Injuries
  • _badge
  • _home
  • _menu
  • _style
  • img
  • nominal
  • powers
  • tempfeats