Clothing
- Common clothing, full outfit: 10 cp
- Tradesman or merchant outfit: 1 sp
- Lesser noble's outfit: 1 gp
- Greater noble's outfit: 10 gp
- Royal outfit: 100 gp
Categories:
- Cloak
- Bracer
- Vestments
- Boots
- Hat/hood
Belts
Belt | Description | Cost |
---|---|---|
Belt of Giantkin |
You can become much larger and stronger. Enemies won't like you when you're angry. |
5 gp (large), 25 gp (huge), etc |
Utility Belt |
Contains 20 pockets of various sizes, between which you can carry an entire workshop of tools. |
5 gp |
Boots
Boots | Description | Cost |
---|---|---|
Boots of Elvenkind |
+5 to Stealth, no movement penalty for natural terrain. |
1 gp |
Boots of Catfalling |
Ignore the first 1000 ft of falling per day. |
1 gp |
Soldier's Boots |
You can walk all day with no pain or discomfort, or forced march (double move) up to 10 hours with no ill effects. |
1 gp |
Slippers of Water-walking |
Walk on water. |
2 gp |
Boots of Carrying |
Gain +300% carrying capacity. |
2 gp |
Boots of Levitation |
At will, swift, you may levitate up to 5 squares off the ground, but you cannot move horizontally while you do so. |
2 gp |
Boots of Speed |
Gain +1/2/3/4/5 Movement. |
2/5/10/25/50 gp |
Boots of Double-Jumping |
Can treat air as a solid surface, but not twice in a row (unless you spend Mana). |
5 gp |
Boots of Stomping |
Swift, 1 Mana, close burst 5; enemies suffer medium physical damage plus knockdown. Also causes light siege damage to buildings. |
5 gp |
Winged Boots |
Once per hour: you gain a fly speed equal to twice your walking speed for 5 minutes. Cannot hover; must obey normal flight rules. |
10 gp |
Slippers of Spider-Climbing |
You can walk on any solid surface (gain climb speed equal to walk speed) |
12 gp |
Boots of Blinding Speed |
At-will, move, 1 Mana; you move so quickly that you appear to teleport up to double your normal movement speed. You must actually be able to cross the intervening space. |
15 gp |
Boots of Subjective Gravity |
On command, these boots change their plane of gravity as you direct. |
25 gp |
Boots of the Chronomancer |
Can time hop yourself or kick enemies into the future. |
35 gp |
Boots of the Earthkin |
Earth glide. |
50 gp |
Slippers of the Wind-walker |
Air walking, wind walking, etc. |
50 gp |
Bracers
Bracer | Arms | Description | Cost |
---|---|---|---|
Bracer of Armor |
1 |
Can summon or retrieve a suit of armor as a free action. |
1 gp |
Bracer of Arms |
1 |
Summon/retrieve a weapon as a free action. |
1 gp |
Bracer of Tools |
1 |
Store up to 10 useful items totaling up to 100 lbs, each retrievable as a free action. |
1 gp |
Bracers of Archery |
2 |
You may Aim as a free action 1/rd. |
2 gp |
Bracers of Binding |
2 |
Bind strongly together, useful for disabling a prisoner. |
5 gp |
Cloaks
Beyond the realm of ordinary cloaks, there are some extraordinary ones.
Cloak | Description | Cost |
---|---|---|
Traveler's Cloak |
Protects you from elements, provides nourishment and shelter |
2 gp |
Cloak of Defense |
Provides Damage Reduction. |
1 gp per DR |
Cloak of Elvenkind |
Provides +10 Stealth in natural settings or +5 otherwise. |
2 gp |
Cloak of the Bat |
+10 Stealth in darkness, you can glide 5 squares for each 1 you fall. |
2 gp |
Cloak of the Mists |
You are invisible within smoke or mist, can generate mist at will. |
2 gp |
Stoneskin Cloak |
Provides Ablation 10% to a certain max per encounter. Also, you can become a statue. |
10 gp per charge per encounter |
Invisibility Cloak |
Provides invisibility (effective +20 stealth, no concealment needed). |
20 gp |
Cloak of Etherealness |
As a move action, you can enter or exit the ethereal. You may stay in the ethereal plan up to 50 rds/day (non-contiguous). |
50 gp |
Prismatic Cloak |
7-layered cloak provides 7 different, powerful protections (plus immunity to prismatic effects). |
100 gp |