Ideas
Feats
- Freedom of Movement: (temp or reserved?)
- Steady Stance: Eliminate penalties to movement (unsteady terrain, etc.)
- Fast Acrobatics: Eliminate penalties for acrobatics at full speed (balance, etc.)
- Kip Up: Stand from prone as free
- Slow Fall
- Brachiate: Climb, swing at full speed.
- Defensive Roll: Spend Focus to take half damage on a failed Dodge
- Ready and Waiting: Ready actions outside of normal initiative (spend Focus?)
- Rally: Regain HP
- Coordination: Roll bonuses
- Demoralize: Apply penalties to enemies
- Last Stand:
- Motivate: Grant hasted action
- Inspire: Grant skill bonus to general skills
- When you parry a point-blank ranged attack, you attack the hand or weapon in question.
- Mark: Mark a target for tracking purposes?
- Track the Trackless: Mitigate penalties to tracking (i.e. flying creatures, pass without trace, etc.)
- Scent
- See Invisibility: With Reserved Focus?
- Hear the Unseen: Pinpoint a target's location with sound instead of sight.
- Cover Identity: Maintain cover identities, gain big bonus to deception/disguise?
- Danger Sense: Spend Focus to Augury
- Find the Path: Spend Focus to Find the Path
- Passwall:
- Phase Door:
- Sudden Strike: Gain extra attack vs. unaware target
- Camouflage: Grant Stealth to others given time.
- Opportunist: Injuries to targets cause AoO.
- Deft Strike: Bypass DR with Sneak Attack
- Relentless: Track over terrain at full speed.
- Trackless Step: Conceal path.
- Trailblazing: Make overland travel easier for others.
- Trap Creation Survival or Security?
- Shielded Mind: Resistant to Divinations?
- Slippery Mind: Break free of Enchantments.