Terrain
Terrain types:
Type | Movement Cost | Description |
---|---|---|
Normal |
Normal |
Normal |
Difficult |
Each square costs +x movement |
You can avoid movement decrease, but you risk tripping. Roll Agility, DC 10 + 10 per x; on failure, you trip. |
Slippery |
Each square costs +x movement |
You can avoid movement decrease, but you risk slipping and falling prone. Roll Agility, DC 10 + 10 per x; on failure, you slip and fall prone. |
Sticky |
Each square costs +x movement |
You can avoid movement decrease, but you risk getting stuck. Roll Agility, DC 10 + 10 per x; on failure, you are rooted (Str or std action ends). |
Narrow |
Each square costs +x movement |
You can avoid movement decrease, but you risk slipping and falling to the side. Roll Agility, DC 10 + 10 per x; on failure, you slip and fall. |