Vehicles
In system 7, vehicles of any size are treated as a separate "character", and have similar rules to a normal character.
Vehicle Level
All vehicles have a "level", which describes how technologically advanced (and expensive) they are. Level factors into almost everything a vehicle can do--a higher-level vehicle is more capable than a lower-level one, other things equal.
Vehicle Size
Size factors into almost every numeric quantity relevant to a vehicle. It is especially important to maneuverability, hull strength, and the power of weapons and defensive systems. Large vehicles have exponentially more damage potential and hit points compared to smaller ones, but smaller ones have a maneuverability advantage that can offset that.
Vehicle Attributes
Stat | Analogous To | Purpose |
---|---|---|
Thrust |
Strength, max speed |
Determines acceleration, contests of force (ramming, grappling, etc) |
Maneuverability |
Dexterity |
Factors into dodge, targeting of fixed weapons, avoiding obstacles |
Hull |
Constitution |
Resilience against damage |
CPU |
Intelligence |
Sensors, drone automation, auto-targeting |
Power |
Stamina |
Onboard power generation; powered systems rely on this, and high-powered systems deplete CAP (see below) |
Versatility |
n/a |
Determines how many module slots the vehicle has |
Like a character or monster, vehicles have 10 attribute points + 1 per level.
Secondary Attributes
These attributes are not purchased directly with Attribute Points, but rather are derived from other attributes.
Stat | Description | Derivation |
---|---|---|
Capacitor (Cap) |
A buffer of energy for high-powered systems, analogous to Stamina; recharges slowly |
Power * 10 |
Hit Points |
Structural integrity of vehicle |
??? |
Armor Factor |
Additional armor atop structural HP |
Multiplier of HP. Modified by modules and rigs. |
Acceleration |
Actual acceleration |
Thrust, modified by Maneuverability and Size |
Example mods:
- Turbo Capacitor is a rig which doubles Cap recharge rate, but reduces overall Cap by 33%. Extended Cap is a rig which does the reverse.
- Armor Plating is a standard rig which adds +1 Armor Factor at a cost of -1 Maneuverability.