Grip

Grip is a Power, part of the Force power skill.

Name

Grip

Skill Force
Rank

1

Availability

At-will

Action

Swift

Range

Medium

Target

Single target

Duration

Sustain swift

Description

You grip subject with telekinetic force. Requires successful ranged attack. On success, you establish contact (Strength ends). While active, you may use any of the following actions:

  • Move (std): You move the subject in three dimensions, up to 6 squares per skill rank, within the power's range. This movement is not forceful enough to cause damage to the subject. If you encounter resistance, such as if the subject is fastened to or gripping a stationary object, or if you move the subject into another, unyielding subject, roll a skill check vs the resisting subject's Strength check; size modifiers apply (+4 per size above Large, -4 below, etc). A stationary fastening has a set Strength DC (not rolled), determined by the DM.
  • Crush (std): You crush subject in-place, applying pure, compressing force. This inflicts nominal kinetic damage to the subject.
  • Thrust: If you know Push, you may use that power on the held subject, ending this effect. If using Billiards, you need not roll to hit the pushed subject, as you already have it in your grip.

Notes

  • Size Matters Not...except when it does: The gripping force has an effective size, which is Medium by default, as well as a default strength bonus, equivalent to the total skill bonus you are using for this power. As such, you can only use this power on a subject you could lift with that size and strength.
    • Size Matters Not...to Heroes: You may increase your effective size by one category by spending a Hero Point (stackable).
  • Reminder: "sustain" duration means the following: the listed action is used to begin the effect. To sustain it for more than 1 round, you must use the same action in each subsequent round. You are considered "concentrating" on the power, and it ends immediately if you are interrupted, lose line-of-sight or effect, or your concentration otherwise lapses.
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