Talents
Gain 1 per level.
General
Rank 1
- Combat Casting: When casting a spell, you may avoid provoking an attack of opportunity by passing a Concentration check (DC 10 + 5/rank).
- Focused Dispel: You are better at dispelling magic. You gain a +4 to dispel checks. Additionally, when you suffer a dispel check, you may expend mana/vitae/etc to improve your check result. Effectively, you are "empowering" the +4 bonus.
- Retributive Magic: When someone attempts to dispel your spells and fails, he suffers heavy arcane damage plus 4 points of damage to his casting ability score.
- Tenacious Magic: Your magic is harder to dispel. The DC to dispel your spells increases by +4. Additionally, when you suffer a dispel check, you may expend mana/vitae/etc to improve your DC. Effectively, you are "empowering" the +4 bonus.
Rank 2
- Contingency: You gain one contingency slot, into which you may prepare any spell, to be cast automatically upon a stated contingency.
- Improved Counterspell: When you ready an action to Counterspell, you need not use the same exact spell, but any spell of higher level.
Rank 3
- Chain Contingency: Requires Contingency. You now have one contingency slot per rank. An additional option for a contingency is that it may be contigent upon the results of another contingency.
- Reactive Counterspell: Requires Improved Counterspell and Improved Initiative. You may counterspell as an immediate action (cooldown: recharge 33%).
- Improved Dispelling: When you dispel an enemy's spell, you instead may re-cast it as if it were your own spell.
Rank 4
- Mastery of Counterspelling: When you counter a spell, it is turned.
- Mastery of Shaping: You may remove any number of 5-foot squares from any area effect spell you cast.
Metamagic
You may use any number of metamagic effects on a spell as you cast it. Some effects can be stacked on top of themselves.
Most Metamagic uses incur Strain.
- Chain Spell: Ranged spell becomes a chain 6. Inflicts 1 Strain per secondary target.
- Enlarge Spell: You may increase a spell's range by one category. If it is already long, or has a non-standard range, you add +100% per stack. Using this ability inflicts 1 Strain upon you (per stack).
- Extend Spell: You may increase a spell's duration by 100%. Using this ability inflicts 1 Strain upon you (per stack).
- Immediate Spell: Spell becomes an immediate action. Inflicts 5 strain.
- Quicken Spell: Spell becomes a free action. Inflicts 4 strain.
- Silent Spell: You may remove the verbal component of a spell as you cast it. Using this ability inflicts 1 Strain upon you.
- Still Spell: You may remove the somatic component of a spell as you cast it. Using this ability inflicts 1 Strain upon you.