Detect Evil: at-will, free, concentration; you detect the presence of evil auras within your sight (up to long range). By concentrating for 1 round, you can narrow them down to a specific area, creature, or object. By concentrating for an additional round, you can pinpoint the type of evil aura (undead, demon, black magic, etc).
Watchful Waiting: you are always forewarned of danger, even while asleep. If you are surprised in an encounter, you automatically become alert when the encounter begins, even if you aren't specifically aware of enemies. If you were asleep at the time, you awaken in the surprise round, and become alert at the top of the next round.
Powers
Curse of Truth: at-will, swift, short range; subject is compelled not to speak lies. Any attempt to do so comes out as a painful hacking or choking sound. No save; lasts until next sunrise.
Dispel Illusion: at-will, swift, close burst 5/rank; gain a dispel attempt against any illusion effects in the vicinity (max one per target).
Foresee Perfidy: at-will, swift, reserve 1 Mana; you sense treachery moments before it occurs, granting a +1 bonus to active defenses. May reserve additional Mana for additional bonus, up to +5/rank.
Feats
Divine Warning: Improved Watchful Waiting. You become alert or awaken one round before hostilities begin, regardless of awareness. Additionally, you suffer no penalties to Perception to notice danger due to lack of alertness or even unconsciousness.