Thaumaturgy
Thaumaturgy is not a skill, nor a power, nor a feat, nor a power source. It doesn't exist. Move along, nothing to see here.
Thaumaturgy
Thaumaturgy is a Skill that describes a particular way of using magic. It is distinct from Invocation and Evocation.
To do:
- Port s6 witch rituals (command undead, death sight, etc)
General
Rank | Power | Description |
---|---|---|
1 | Create Phylactery |
Creates a sympathetic link using a physical connection (such as blood). Various uses, centered around affecting a remote subject using the phylactery as a focus.
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2 | ||
3 | Create Greater Phylactery |
Improves upon and/or adds new uses to phylactery:
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Blood
Rank | Power | Description |
---|---|---|
1 | Let Blood |
Free; you let a small amount of blood. Various uses:
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2 | Blood Calls to Blood |
You directly influence the blood of others. Uses include:
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3 | Greater Let Blood |
Improves upon Let Blood as follows: |
4 | Frozen Blood |
Yup. |
Vitae
Rank | Power | Description |
---|---|---|
1 | Vital Transfer |
Transfer life energy by touch. Can heal, harm, or create a useful bond.
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2 | Absorb Magic |
You can absorb magical energy by touching it (or an affected creature or object).
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3 | Greater Vital Transfer |
Blee.
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Soul
Rank | Power | Description |
---|---|---|
1 | Soulgaze |
Gaze into subject's soul through the eyes. Learn stuff. |
1 | Soul Shard |
Soul shareds are a special type of phylactery, powered by a nontrivial amount of vital energy drained from the subject, which the subject does not recover until the shard is drained (i.e. a negative level). Shards have various uses, in addition to those of a normal phylactery.
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1 | Soul Leap |
You detach your soul from your body and transfer it into another living host. The host is aware of the intrusion, and if desired, can attempt an opposed Willpower check each round to force you out. While inside, you can sense what the host senses, but you lose all sense of your own body. You may communicate with the host through pure thought. You may use a phylactery of yourself as a host; it will not resist you, and could be secreted away on another's person without them being the wiser. |
2 | Harvest Soul |
Swift, medium range, 5 rounds; you extract subject's soul, trapping it within a focus or phylactery. Subject's body collapses helplessly. If immune to loss-of-control, they instead gain a debuff (-50% effectiveness, subject to scale resistance) for the duration, and you still gain the normal benefits below.
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2 | Soul Leap, part 2 |
You can take command of your host (Willpower, etc etc). |
Skill Uses
Rank | Use | Description |
---|---|---|
1 | Blood Flame |
At-will, free, medium range; targeted blood, freshly spilled within last 3 rounds, burst into flames, providing heat and light and igniting flammable objects as normal. Blood burns as long as you remain in long range, or until the sun rises. |
1 | Create Phylactery |
Create a sympathetic link to another creature for many purposes. See description. |
1 | Soulgaze |
At-will, standard, short range; you gaze into subject's eyes. If subject averts eyes, spell fails. You pry into subject's mind, gazing into his soul. While your gaze remains locked, you may learn things about the subject, learning the answer to one question about the subject per round (Will ends). Each time you learn an answer, the subject learns one random fact about you in return. |
2 | Death and Rebirth |
At-will, 10 minutes, reagent (1 living creature of the same type as the subject, e.g. "natural humanoid"); you sacrifice a living creature, and use its passing to resurrect a subject who has been dead for up to 1 day/level. |
3 | Create Greater Phylactery |
Better than a regular phylactery. See description. |
Feats
Rank | Feat | Prerequisites | Description |
---|---|---|---|
1 | Let Blood |
- |
At-will, free; you inflict 1 Wound Point on yourself (you remain stable, and do not begin bleeding out), immediately gaining 1d4+1 Mana to use for any purpose. If you do not use the Mana within 3 rounds, it is wasted. |
3 | Create Hearthstone |
- |
At-will, 10 minutes, reagent (a stone from the destination hearth, plus 10 gp); you create a stone which allows you to teleport to the destination hearth. A hearthstone has a 1 hour cooldown. |