Thaumaturgy

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Thaumaturgy is not a skill, nor a power, nor a feat, nor a power source. It doesn't exist. Move along, nothing to see here.

Thaumaturgy

Thaumaturgy is a Skill that describes a particular way of using magic. It is distinct from Invocation and Evocation.

To do:

  • Port s6 witch rituals (command undead, death sight, etc)

General

Rank Power Description

1

Create Phylactery

Creates a sympathetic link using a physical connection (such as blood). Various uses, centered around affecting a remote subject using the phylactery as a focus.

  • Locate Creature: Concentration; you sense the location and Relative Distance to the target. Intervening magical effects may interfere.
  • Spirit Link: Concentration; you can share senses and communicate with subject.
  • Transmit Weal or Woe: Transmits any normal attack or spell done to the phylactery unto the subject...however, the phylactery suffers the full effect, and cannot transmit more weal or woe than it can withstand.
  • Recall Spirit: One minute cast, subject must be dead; recalls the spirit of the subject for the purposes of communication. (Dominance can be used to force cooperation)
  • Steal Visage: One minute cast, concentration; you take on the appearance of the subject. While active, the phylactery treats you as an additional subject for its normal uses.

2

3

Create Greater Phylactery

Improves upon and/or adds new uses to phylactery:

  • Dominari Sanguinem: Built atop Spirit Link. You command the actions of the target remotely (Dominance applies).
  • Create Hearthstone: Creates a phylactery of a place, rather than a person. Place must have a strong threshold. Hearthstone can be used for phylactery uses, where appropriate, and can also be used to teleport (which costs Mana, TBI).
  • Transmit Weal or Woe: Phylactery no longer suffers effects, and does not limit the transmission of them.

Blood

Rank Power Description

1

Let Blood

Free; you let a small amount of blood. Various uses:

  • Blood Proxy: Costs 1 HP. You can drop or hurl a drop of blood (short range); where it lands, it becomes a Spell Proxy for 5 minutes.
  • Sanguine Vitae: You may suffer up to 1 Wound Point per rank, gaining an equal amount of temporary Mana for the purposes of casting one spell or ritual.
  • Wall of Blood: Swift; dripped line of blood erupts in flames, forming a wall. Blocks line of effect, but not movement. Costs 1d6 HP per segment of wall, Focus cost is 1 per segment. Drawing wall is range 1, so movement is required to draw beyond adjacent squares; can join movement with std action.

2

Blood Calls to Blood

You directly influence the blood of others. Uses include:

  • Blood Boil: swift, touch; subject suffers half nominal internal fire disease damage each round. Each time subject suffers physical damage, he becomes the center of a close burst 1, inflicting half nominal fire damage. Can also be used to "burn out" diseases and poisons (each tick grants a bonus save, using your Willpower, but it still hurts).
  • Blood Nova: std, medium range, burst 3 centered on target; inflicts fire damage equal to subject's missing HP plus WP.

3

Greater Let Blood

Improves upon Let Blood as follows:

4

Frozen Blood

Yup.

Vitae

Rank Power Description

1

Vital Transfer

Transfer life energy by touch. Can heal, harm, or create a useful bond.

  • Life Drain: Std, touch; drain 1 Con/rank by touch, gaining 1 temporary Mana per Con drained. Can crit.
  • Transfusion: Swift, touch; transfer up to 50% of your Hit Points to subject. Alternatively, inflict nominal internal damage, heal self same amount. Can also absorb diseases, poisons, etc.

2

Absorb Magic

You can absorb magical energy by touching it (or an affected creature or object).

3

Greater Vital Transfer

Blee.

  • Death and Rebirth: Difficult ritual that sacrifices an equal life to raise the dead. Does not cure decay.

Soul

Rank Power Description

1

Soulgaze

Gaze into subject's soul through the eyes. Learn stuff.

1

Soul Shard

Soul shareds are a special type of phylactery, powered by a nontrivial amount of vital energy drained from the subject, which the subject does not recover until the shard is drained (i.e. a negative level). Shards have various uses, in addition to those of a normal phylactery.

  • Soul Drain: swift, short range; subject suffers one stack of Enervation, and you gain a soul shard.
  • Uses: soul trap, soul prison, healthstone, soulstone (rank 3), fetishes, dark exchange. See warlock ritual list.

1

Soul Leap

You detach your soul from your body and transfer it into another living host. The host is aware of the intrusion, and if desired, can attempt an opposed Willpower check each round to force you out. While inside, you can sense what the host senses, but you lose all sense of your own body. You may communicate with the host through pure thought. You may use a phylactery of yourself as a host; it will not resist you, and could be secreted away on another's person without them being the wiser.

2

Harvest Soul

Swift, medium range, 5 rounds; you extract subject's soul, trapping it within a focus or phylactery. Subject's body collapses helplessly. If immune to loss-of-control, they instead gain a debuff (-50% effectiveness, subject to scale resistance) for the duration, and you still gain the normal benefits below.

  • While subject's soul is trapped, you may draw upon 1d4+1 points of Mana or Stamina from subject as a free action, max once/rd.
  • You may use the trapped subject's powers as if they were your own.
  • At the end of the duration, the subject's soul returns to its body, having suffered 1 point ability damage per point of Mana/Stamina you drew from the soul (divided equally).

2

Soul Leap, part 2

You can take command of your host (Willpower, etc etc).

OLD CONTENT BELOW

Skill Uses

Rank Use Description

1

Blood Flame

At-will, free, medium range; targeted blood, freshly spilled within last 3 rounds, burst into flames, providing heat and light and igniting flammable objects as normal. Blood burns as long as you remain in long range, or until the sun rises.

1

Create Phylactery

Create a sympathetic link to another creature for many purposes. See description.

1

Soulgaze

At-will, standard, short range; you gaze into subject's eyes. If subject averts eyes, spell fails. You pry into subject's mind, gazing into his soul. While your gaze remains locked, you may learn things about the subject, learning the answer to one question about the subject per round (Will ends). Each time you learn an answer, the subject learns one random fact about you in return.

2

Death and Rebirth

At-will, 10 minutes, reagent (1 living creature of the same type as the subject, e.g. "natural humanoid"); you sacrifice a living creature, and use its passing to resurrect a subject who has been dead for up to 1 day/level.

3

Create Greater Phylactery

Better than a regular phylactery. See description.

Feats

Rank Feat Prerequisites Description

1

Let Blood

-

At-will, free; you inflict 1 Wound Point on yourself (you remain stable, and do not begin bleeding out), immediately gaining 1d4+1 Mana to use for any purpose. If you do not use the Mana within 3 rounds, it is wasted.

3

Create Hearthstone

-

At-will, 10 minutes, reagent (a stone from the destination hearth, plus 10 gp); you create a stone which allows you to teleport to the destination hearth. A hearthstone has a 1 hour cooldown.

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