Psionics
The ability to bring about supernatural effects purely with the power of your mind.
Psionics is a Power Source similar to, but distinct from Magic.
Core Abilities
Mastery
Automatic Abilities
Harmony
The ability to swap between Stamina, Mana, and Focus?
Insight
Slot focus into:
Min Rank | Type | Effect |
---|---|---|
1 |
Offensive Precognition |
Gain +1 to attack rolls. |
1 |
Defensive Precognition |
Gain +1 to defense rolls. |
1 |
Hyperawareness |
Gain +1 square radius of Insight. |
2 |
Speed of Thought |
Gain +1 movement and initiative. |
2 |
Phase Shift |
Gain 5% incorporealness. |
2 |
Metaphysical Weapon |
Creates a weapon of force. Power and complexity scale with Focus. |
3 |
Fission |
Duplicate yourself; reserve ? Focus per duplicate, spend ? Energy per round to maintain. |
Meditation
Something about self-healing and such.
Psionic Augmentation
Use Energy to augment weapon/unarmed attacks.
- Rank 1
- Energize: 1 energy, adds fire, frost, or lightning. Blee.
- Force Blast: 1 energy, adds 50% base damage as force damage plus push 5. Double damage if pushed into hard object, otherwise knockdown. (Empower applies to damage and push distance)
- Rank 2
- Penetrating Strike: adds +? ArP per energy spent.
- Stunning Strike: 2 energy, adds stun (Fort ends).
- Rank ?
- Catapsionic Strike: 1 energy, adds a dispel (Willpower based).
- Temporal Strike: ? energy, instantly repeat a previous attack.