Time

Paths:

  • Time Travel: time hop (which can advance duration spells), rewind time, compress time (a la combustion)
  • Time Modification: slow, haste, stasis, tempus fugit
  • Probability: luck rolls, borrow self from alt time stream, see possible futures

Probability

Rank 1
  • Augury: we all know how this one works. Costs 1 Mana.
  • Cheat: at-will, free, 1 Mana; you can pre-roll your next skill check. If you don't like the result, you don't have to take the action--you can just do something else. (Can effectively use as a free re-roll as well, but slightly better since you can change actions). Obvious uses when gambling.
  • Fatespinner: at-will, immediate; any time you roll a d20, you may "store" the roll result (the die roll, not any modifiers). You must immediately re-roll the die, as the original roll is considered to have never happened. Thereafter, as an immediate action, you may swap your die roll for the roll of any other player or NPC. You may have only one die result stored at a time per rank of Probability.

Time Modification

Rank 1
  • Slow: at-will, swift, medium range; subject loses one action per round. Concentration.
  • Haste: at-will, swift, short range; ally gains +1 haste per round. Must reserve 1 Focus. Stackable once per rank, and to any number of targets without rank restriction. Cannot change to an area effect.

Rank 2
  • Alacrity: at-will, swift, emanation 10; allies gain +1 haste each round, but you must spend 1 Mana per round. Stackable once/rank (haste and mana cost).
  • Temporal Stasis: at-will, swift, touch; subject is temporally locked (cannot act, invulnerable). Concentration.

Time Travel

Rank 1
  • Time Hop
  • Vision of the Past

Rank 2
  • Rewind Time

Rank 3
  • Tempus Fugit

Old Content, still valid for now

Base Powers

Rank 1

  • Vision of the Past: At-will, concentration; you see and hear the events that took place in your current location, but in the past. You must spend X Focus per minute (or fraction thereof). The maximum time difference is given by how many points of Focus you spend:
    • 1 Point: 3 days
    • 2 Points: 1 month
    • 3 Points: 1 year
    • 4 Points: 10 years
    • 5 Points: 100 years
    • etc...

Rank 2

Feats

Rank 1

  • Damage Limit: At-will, swift, reserve; you put an upper limit on the amount of damage you can suffer per unit of time. Each time you suffer damage, you may choose to limit that damage to 50% of your max hp, at the cost of 1 Mana.
    • Note: at rank 2, you may set the limit to 25% of max hp; each time this is used, it costs 2 mana instead of one. At rank 3, you can set it to 10% for 3 mana per charge.

Rank 2

Control
  • Lesser Temporal Stasis: At-will, touch, reserve; touched object or creature, up to Medium size, is frozen in time, unable to act, but immune to action from outside. Animate subjects (i.e. creatures) destabilize the matrix; they are allowed a Will save to end, and suffer 1% of max hp in unavoidable internal damage for each failed save (increasing by 1% each time). Stasis is inclusive of all matter and energy in the subject, but not in its relation to the outside world; in other words, a frozen object or creature is not immobile in space--it can be acted upon as always, but no force will affect the inside of it.
  • Time Hop: At-will, swift, medium range, 1 round; subject teleports forward in time 1 round.

Debilitation
  • Slow: Recharge 33%, swift, medium range; subject experiences time differently, and can only perform 2/3 as many actions per unit of time as normal. In other words, subject must lose one action (swift, move, or std) each round. Willpower ends.

Enhancement
  • Haste: At-will, swift; you increase the rate at which you experience time. You may take an additional swift or move action each round. However, each round you maintain this, you must spend 1 Mana.

Utility
  • Rewind Time: At-will, touch, concentration; you reverse the effect of time on a touched object. See description for more detail.

Rank 3

  • Tempus Fugit: rapidly age subject.
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