Type
Every creature has a type. It consists of two parts: a Phenotype and a Genotype.
Phenotype
Phenotype describes the observable physical characteristics of a creature. Broadly, this is divided into four categories:
- Amorphous: Nondescript shape. May be only semisolid, but does not change wildly.
- Beast: Animal shape.
- Humanoid: Humaniform, particularly sentient creatures.
- Shapeshifter: Shape changes wildly.
Genotype
Genotype describes the innate characteristics of a creature, as determined by what it is, and, often in the fantasy world, where it is from. Broadly:
- Aberration: A creature alien to all normal sensibilities; its anatomy does not necessarily make sense.
- Elemental: Made principally out of pure energy. Often a mobile "force" that animates extant elements, but is not the elements themselves.
- Magical: Existence depends on and/or is because of magic. May be an otherwise natural creature that has been magically altered or augmented, or may be a creature that evolved naturally in a magical world.
- Extraplanar: An outsider, from another plane of reality.
- Natural: A proper, natural creature.
- Undead: Not alive, not dead, some terrible third state.
- Mechanical: A machine, manmade or otherwise.
Type Matrix
How does one describe type? See below.
Amorphous | Beast | Humanoid | Shapeshifter | |
---|---|---|---|---|
Aberration |
Amorphous Aberration |
Aberrant Beast |
Aberrant Humanoid |
Aberrant Shapeshifter |
Elemental |
Amorphous Elemental |
Elemental Beast |
Elemental Humanoid |
Elemental Shapeshifter |
Magical |
Amorphous Magical Entity |
Magical Beast |
Magical Humanoid |
Magical Shapeshifter |
Extraplanar |
Amorphous Ousider |
Extraplanar Beast |
Extraplanar Humanoid |
Extraplanar Shapeshifter |
Natural |
Amorphous Natural Creature |
Natural Beast |
Natural Humanoid |
Natural Shapeshifter |
Undead |
Amorphous Undead |
Undead Beast |
Undead Humanoid |
Undead Shapeshifter |
Mechanical |
Amorphous Construct |
Mechanical Beast |
Mechanical Humanoid |
Mechanical Shapeshifters |
Game Effects
By Type
Amorphous
With no discrete anatomy, amorphous creatures have no organs or weak points to strike.
Effects:
- Immune to critical hits
Shapeshifter
Shapeshifters can take forms which would otherwise be described as another type (e.g. becoming a human, which is a natural humanoid). When they take such a form, they have all normal traits of that type, for as long as they remain in that form.
Aberration
This type is too broad to narrow down any specific game modifiers.
Elemental
This type is too broad to narrow down any specific game modifiers.
Elementals often have Descriptors such as Fire, which implies immunity or resistance to fire damage.
The creatures known as "elementals" in other fantasy games would likely be "amorphous elementals" in System 7, thus gaining the traits of Amorphous.
Extraplanar
Any creature not currently on its home plane is Extraplanar. Technically, a human visiting the home plane of a demon is Extraplanar while there, and the demon is himself Natural.
Extraplanar creatures are subject to dismissal, banishment, certain types of wards, etc. See Magic and other associated powers.
The term Outsider is a descriptor that refers to a certain type of Extraplanar creature.
Undead
All undead are, by definition, neither alive nor dead. As such, they can neither be killed, nor resurrected. They can be destroyed, as it were. Typically, undead were once natural creatures, complete with organs and weak points; these don't go away entirely in death, but they are significantly less weak.
Effects:
- Immune to death effects
- Immune to biological effects (disease, poison)
- 50% Fortification
Many undead are Incorporeal. Others might have a Power Source which modifies the default traits.
Mechanical
As non-biological beings, constructs are not subject to biological toxins. They are physical beings, and can conceivably have structural weakness in some areas, but are significantly less vulnerable to critical hits than biological entities.
Effects:
- Immune to biological effects (disease, poison)
- 50% Fortification