Amulets and Neckwear
Item | Description | Cost |
---|---|---|
Amulet of Privacy |
Shields you from scrying and magical detection. |
5 gp |
Brooch of Mind-trapping |
Psychic or mental attacker's minds are trapped in the gem. |
10 gp |
Necklace of Fireballs |
Provides a steady stream of explosives. |
Varies |
Periapt of Health |
Provides fast healing, stabilizes your wounds, etc. |
Varies |
Power Gems
Power gems are gems which provide simple enhancement bonuses.
Primary
Primary power gems come in three colors: red, green, and blue. They are responsible for the six primary stats.
Red Gems
Name | Bonus | Mkt Val |
---|---|---|
Bold Garnet |
+1 Strength |
8 sp |
Bold Beryl |
+2 Strength |
2 gp |
Bold Ruby |
+3 Strength |
6 gp |
Bold Crimson Spinel |
+4 Strength |
20 gp |
Bold Star Ruby |
+5 Strength |
50 gp |
Name | Bonus | Mkt Val |
---|---|---|
Deft Garnet |
+1 Dexterity |
8 sp |
Deft Beryl |
+2 Dexterity |
2 gp |
Deft Ruby |
+3 Dexterity |
6 gp |
Deft Crimson Spinel |
+4 Dexterity |
20 gp |
Deft Star Ruby |
+5 Dexterity |
50 gp |
Green Gems
Name | Bonus | Mkt Val |
---|---|---|
Staid Peridot |
+1 Wisdom |
8 sp |
Staid Talasite |
+2 Wisdom |
2 gp |
Staid Emerald |
+3 Wisdom |
6 gp |
Staid Chrysoprase |
+4 Wisdom |
20 gp |
Staid Star Emerald |
+5 Wisdom |
50 gp |
Name | Bonus | Mkt Val |
---|---|---|
Witty Peridot |
+1 Intelligence |
8 sp |
Witty Talasite |
+2 Intelligence |
2 gp |
Witty Emerald |
+3 Intelligence |
6 gp |
Witty Chrysoprase |
+4 Intelligence |
20 gp |
Witty Star Emerald |
+5 Intelligence |
50 gp |
Blue Gems
Name | Bonus | Mkt Val |
---|---|---|
Stout Zircon |
+1 Constitution |
8 sp |
Stout Lapis Lazuli |
+2 Constitution |
2 gp |
Stout Sapphire |
+3 Constitution |
6 gp |
Stout Spinel |
+4 Constitution |
20 gp |
Stout Star Sapphire |
+5 Constitution |
50 gp |
Name | Bonus | Mkt Val |
---|---|---|
Renowned Zircon |
+1 Charisma |
8 sp |
Renowned Lapis Lazuli |
+2 Charisma |
2 gp |
Renowned Sapphire |
+3 Charisma |
6 gp |
Renowned Spinel |
+4 Charisma |
20 gp |
Renowned Star Sapphire |
+5 Charisma |
50 gp |
Secondary
Secondary power gems come in three colors: amber, azure, and violet. They are responsible for secondary stats.
Azure |
Focus, Movement |
Amber |
Stamina, HP/lev |
Violet |
Mana, ??? |
Amber Gems
Name | Bonus | Mkt Val |
---|---|---|
Soldier's Amber |
+1 Stamina |
1 gp |
Soldier's Citrine |
+2 Stamina |
3 gp |
Soldier's Noble Topaz |
+3 Stamina |
10 gp |
Soldier's Golden Quartz |
+4 Stamina |
50 gp |
Soldier's Fire Opal |
+5 Stamina |
75 gp |
Name | Bonus | Mkt Val |
---|---|---|
Chieftain's Amber |
+1 HP/level |
1 gp |
Chieftain's Citrine |
+2 HP/level |
3 gp |
Chieftain's Noble Topaz |
+3 HP/level |
10 gp |
Chieftain's Golden Quartz |
+4 HP/level |
50 gp |
Chieftain's Fire Opal |
+5 HP/level |
75 gp |
Azure Gems
Name | Bonus | Mkt Val |
---|---|---|
Sage's Turqoise |
+1 Focus |
1 gp |
Sage's Azurite |
+2 Focus |
3 gp |
Sage's Chalcedony |
+3 Focus |
10 gp |
Sage's Sea Topaz |
+4 Focus |
50 gp |
Sage's Aquamarine |
+5 Focus |
75 gp |
Name | Bonus | Mkt Val |
---|---|---|
Dancer's Turquoise |
+1 Movement |
1 gp |
Dancer's Azurite |
+2 Movement |
3 gp |
Dancer's Chalcedony |
+3 Movement |
10 gp |
Dancer's Sea Topaz |
+4 Movement |
50 gp |
Dancer's Aquamarine |
+5 Movement |
75 gp |
Violet Gems
Name | Bonus | Mkt Val |
---|---|---|
Sorcerer's Nightseye |
+1 Mana |
1 gp |
Sorcerer's Tanzanite |
+2 Mana |
3 gp |
Sorcerer's Amethyst |
+3 Mana |
10 gp |
Sorcerer's Violet Tourmaline |
+4 Mana |
50 gp |
Sorcerer's Shadow Amethyst |
+5 Mana |
75 gp |
Name | Bonus | Mkt Val |
---|---|---|
Adventurer's Nightseye |
+1 Action Points |
1 gp |
Adventurer's Tanzanite |
+2 Action Points |
3 gp |
Adventurer's Amethyst |
+3 Action Points |
10 gp |
Adventurer's Violet Tourmaline |
+4 Action Points |
15 gp |
Adventurer's Shadow Amethyst |
+5 Action Points |
75 gp |
Rings
There are many magical rings in this world, and none of them are to be taken lightly!
Ring | Description | Cost |
---|---|---|
Ring of Blinking |
At-will, move, 1 Mana; you teleport to a location you can see within short range. |
10 gp |
Ring of Invisibility |
At-will, swift; you become invisible. Costs 1 Mana/rd while moving, 1 Mana/minute while still. |
20 gp |
Ring of Counterspells |
This magical ring is made of mirror-polished silver, smooth on all edges. Its wearer, or an ally of the wearer, may cast a spell into it; the spell has no effect, except that if the wearer should become the target of that spell, the spell is automatically negated, even if it was an area spell that otherwise would have affected others. Once a given spell has been countered, the same spell may not enter the ring for 1 hour. However, other spells may be bound to it, as normal. |
4 gp |
Greater Ring of Counterspells |
As Ring of Counterspells, but can store 3/5/10/25 spells. |
10/25/50/100 gp |
Ring of Force Shielding |
You can create a shield of force, or a wall of force to protect your allies. |
6 gp |
Ring of Mind Shielding |
Blocks mind reading, implanted thoughts, domination, etc. |
8 gp |
Ring of Inertia |
Stores kinetic energy over time; can release as a mighty punch, a lance of force, etc. |
5 gp |
Ring of Sustenance |
Cancels the need for food, drink, and sleep. |
10 gp |
Ring of Perfect Health |
You are immune to disease and poison. You suffer no aging penalties (although you do continue aging). |
50 gp |