Amulets and Neckwear

Item Description Cost
Amulet of Privacy

Shields you from scrying and magical detection.

5 gp

Brooch of Mind-trapping

Psychic or mental attacker's minds are trapped in the gem.

10 gp

Necklace of Fireballs

Provides a steady stream of explosives.

Varies

Periapt of Health

Provides fast healing, stabilizes your wounds, etc.

Varies

Power Gems

Power gems are gems which provide simple enhancement bonuses.

Primary

Primary power gems come in three colors: red, green, and blue. They are responsible for the six primary stats.

Red Gems

Name Bonus Mkt Val

Bold Garnet

+1 Strength

8 sp

Bold Beryl

+2 Strength

2 gp

Bold Ruby

+3 Strength

6 gp

Bold Crimson Spinel

+4 Strength

20 gp

Bold Star Ruby

+5 Strength

50 gp

Name Bonus Mkt Val

Deft Garnet

+1 Dexterity

8 sp

Deft Beryl

+2 Dexterity

2 gp

Deft Ruby

+3 Dexterity

6 gp

Deft Crimson Spinel

+4 Dexterity

20 gp

Deft Star Ruby

+5 Dexterity

50 gp

Green Gems

Name Bonus Mkt Val

Staid Peridot

+1 Wisdom

8 sp

Staid Talasite

+2 Wisdom

2 gp

Staid Emerald

+3 Wisdom

6 gp

Staid Chrysoprase

+4 Wisdom

20 gp

Staid Star Emerald

+5 Wisdom

50 gp

Name Bonus Mkt Val

Witty Peridot

+1 Intelligence

8 sp

Witty Talasite

+2 Intelligence

2 gp

Witty Emerald

+3 Intelligence

6 gp

Witty Chrysoprase

+4 Intelligence

20 gp

Witty Star Emerald

+5 Intelligence

50 gp

Blue Gems

Name Bonus Mkt Val

Stout Zircon

+1 Constitution

8 sp

Stout Lapis Lazuli

+2 Constitution

2 gp

Stout Sapphire

+3 Constitution

6 gp

Stout Spinel

+4 Constitution

20 gp

Stout Star Sapphire

+5 Constitution

50 gp

Name Bonus Mkt Val

Renowned Zircon

+1 Charisma

8 sp

Renowned Lapis Lazuli

+2 Charisma

2 gp

Renowned Sapphire

+3 Charisma

6 gp

Renowned Spinel

+4 Charisma

20 gp

Renowned Star Sapphire

+5 Charisma

50 gp

Secondary

Secondary power gems come in three colors: amber, azure, and violet. They are responsible for secondary stats.

Azure

Focus, Movement

Amber

Stamina, HP/lev

Violet

Mana, ???

Amber Gems

Name Bonus Mkt Val

Soldier's Amber

+1 Stamina

1 gp

Soldier's Citrine

+2 Stamina

3 gp

Soldier's Noble Topaz

+3 Stamina

10 gp

Soldier's Golden Quartz

+4 Stamina

50 gp

Soldier's Fire Opal

+5 Stamina

75 gp

Name Bonus Mkt Val

Chieftain's Amber

+1 HP/level

1 gp

Chieftain's Citrine

+2 HP/level

3 gp

Chieftain's Noble Topaz

+3 HP/level

10 gp

Chieftain's Golden Quartz

+4 HP/level

50 gp

Chieftain's Fire Opal

+5 HP/level

75 gp

Azure Gems

Name Bonus Mkt Val

Sage's Turqoise

+1 Focus

1 gp

Sage's Azurite

+2 Focus

3 gp

Sage's Chalcedony

+3 Focus

10 gp

Sage's Sea Topaz

+4 Focus

50 gp

Sage's Aquamarine

+5 Focus

75 gp

Name Bonus Mkt Val

Dancer's Turquoise

+1 Movement

1 gp

Dancer's Azurite

+2 Movement

3 gp

Dancer's Chalcedony

+3 Movement

10 gp

Dancer's Sea Topaz

+4 Movement

50 gp

Dancer's Aquamarine

+5 Movement

75 gp

Violet Gems

Name Bonus Mkt Val

Sorcerer's Nightseye

+1 Mana

1 gp

Sorcerer's Tanzanite

+2 Mana

3 gp

Sorcerer's Amethyst

+3 Mana

10 gp

Sorcerer's Violet Tourmaline

+4 Mana

50 gp

Sorcerer's Shadow Amethyst

+5 Mana

75 gp

Name Bonus Mkt Val

Adventurer's Nightseye

+1 Action Points

1 gp

Adventurer's Tanzanite

+2 Action Points

3 gp

Adventurer's Amethyst

+3 Action Points

10 gp

Adventurer's Violet Tourmaline

+4 Action Points

15 gp

Adventurer's Shadow Amethyst

+5 Action Points

75 gp

Rings

There are many magical rings in this world, and none of them are to be taken lightly!

Ring Description Cost
Ring of Blinking

At-will, move, 1 Mana; you teleport to a location you can see within short range.

10 gp

Ring of Invisibility

At-will, swift; you become invisible. Costs 1 Mana/rd while moving, 1 Mana/minute while still.

20 gp

Ring of Counterspells

This magical ring is made of mirror-polished silver, smooth on all edges. Its wearer, or an ally of the wearer, may cast a spell into it; the spell has no effect, except that if the wearer should become the target of that spell, the spell is automatically negated, even if it was an area spell that otherwise would have affected others.

Once a given spell has been countered, the same spell may not enter the ring for 1 hour. However, other spells may be bound to it, as normal.

4 gp

Greater Ring of Counterspells

As Ring of Counterspells, but can store 3/5/10/25 spells.

10/25/50/100 gp

Ring of Force Shielding

You can create a shield of force, or a wall of force to protect your allies.

6 gp

Ring of Mind Shielding

Blocks mind reading, implanted thoughts, domination, etc.

8 gp

Ring of Inertia

Stores kinetic energy over time; can release as a mighty punch, a lance of force, etc.

5 gp

Ring of Sustenance

Cancels the need for food, drink, and sleep.

10 gp

Ring of Perfect Health

You are immune to disease and poison. You suffer no aging penalties (although you do continue aging).

50 gp

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