Alchemy
Alchemical items:
- Potions: one-use healing, buffing, or utility
- Bombs: one-use damage/debuff
- Powders: one-use utility (e.g. smoke powder)
- Transmutations: permanently transform objects
- Elixirs: permanently alter the imbiber (gain abilities, change race, become immortal, etc)
Potions
Potions are one-use consumable items. They are used by imbibing. It is a free action to imbibe a potion, although if it is not already in hand, it is a swift action to retrieve a potion from storage.
Healing Potion
Strength |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
---|---|---|---|---|---|---|---|---|---|---|
RP |
1 |
3 |
6 |
10 |
15 |
21 |
28 |
36 |
45 |
55 |
Market Value |
100 |
300 |
600 |
1000 |
1500 |
2,200 |
3,600 |
6,400 |
12k |
24k |
Healing |
1d6 |
2d6 |
3d6 |
4d6 |
5d6 |
6d6 |
7d6 |
8d6 |
9d6 |
10d6 |
Strength |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
---|---|---|---|---|---|---|---|---|---|---|
RP |
66 |
78 |
91 |
105 |
120 |
136 |
153 |
171 |
190 |
210 |
Market Value |
51k |
115k |
282k |
768k |
2,048k |
6,554k |
21M |
72M |
262M |
1,049M |
Healing |
11d6 |
12d6 |
13d6 |
14d6 |
15d6 |
16d6 |
17d6 |
18d6 |
19d6 |
20d6 |
- Quality bonus
- for each die, you also add your skill bonus. For example, with 2 ranks in Alchemy, and an Int of 5, your skill bonus is +12; thus, your strength 1 potions heal for 1d6+12, and your strength 5 potions heal for 5d6+60.
- Toxicity
- each time you drink a specific potion (e.g. Healing Potion), you gain a debuff for 8 hours. If you drink the same specific type of potion in that time, you suffer 1 con damage, and gain another stack of the debuff (meaning drinking yet another potion would cause 2 damage and add 2 stacks, etc).
Recovery Potion
Recovery Potions are used to aid the healing of Injuries.
Rules:
- Strength, RP, mkt value same as Healing Potions
- The optimume dose is a single potion with the same strength as the number of Wound Points the subject has. For each WP in excess of the dose, the effectiveness falls by 50%. For each point of potion strength in excess of WP, the effectiveness increases by 10% (aka an additional 1x).
- Each day of natural healing progresses recovery a certain amount. With a recovery potion, that amount is increased by 1000% (10x).
- Note: the fastest and most effective natural healing requires full rest and the attention of a trained healer.
- No more than one Recovery Potion may be used by a character in a given day.
Mana
The potion of Mana restores lost Mana.
Strength |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Market Value |
100 |
200 |
400 |
800 |
1.6k |
3.2k |
6.4k |
12.8k |
25.6k |
51.2k |
1,024k |
2,048k |
4,096k |
8,192k |
16.4M |
32.8M |
65.5M |
131M |
262M |
524M |
Restores |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
- Toxicity
- 8 hour cooldown.