Alchemy

Alchemical items:

  • Potions: one-use healing, buffing, or utility
  • Bombs: one-use damage/debuff
  • Powders: one-use utility (e.g. smoke powder)
  • Transmutations: permanently transform objects
  • Elixirs: permanently alter the imbiber (gain abilities, change race, become immortal, etc)

Potions

Potions are one-use consumable items. They are used by imbibing. It is a free action to imbibe a potion, although if it is not already in hand, it is a swift action to retrieve a potion from storage.

Healing Potion

Strength

1

2

3

4

5

6

7

8

9

10

RP

1

3

6

10

15

21

28

36

45

55

Market Value

100

300

600

1000

1500

2,200

3,600

6,400

12k

24k

Healing

1d6

2d6

3d6

4d6

5d6

6d6

7d6

8d6

9d6

10d6

Strength

11

12

13

14

15

16

17

18

19

20

RP

66

78

91

105

120

136

153

171

190

210

Market Value

51k

115k

282k

768k

2,048k

6,554k

21M

72M

262M

1,049M

Healing

11d6

12d6

13d6

14d6

15d6

16d6

17d6

18d6

19d6

20d6

Quality bonus
for each die, you also add your skill bonus. For example, with 2 ranks in Alchemy, and an Int of 5, your skill bonus is +12; thus, your strength 1 potions heal for 1d6+12, and your strength 5 potions heal for 5d6+60.
Toxicity
each time you drink a specific potion (e.g. Healing Potion), you gain a debuff for 8 hours. If you drink the same specific type of potion in that time, you suffer 1 con damage, and gain another stack of the debuff (meaning drinking yet another potion would cause 2 damage and add 2 stacks, etc).

Recovery Potion

Recovery Potions are used to aid the healing of Injuries.

Rules:

  • Strength, RP, mkt value same as Healing Potions
  • The optimume dose is a single potion with the same strength as the number of Wound Points the subject has. For each WP in excess of the dose, the effectiveness falls by 50%. For each point of potion strength in excess of WP, the effectiveness increases by 10% (aka an additional 1x).
  • Each day of natural healing progresses recovery a certain amount. With a recovery potion, that amount is increased by 1000% (10x).
    • Note: the fastest and most effective natural healing requires full rest and the attention of a trained healer.
  • No more than one Recovery Potion may be used by a character in a given day.

Mana

The potion of Mana restores lost Mana.

Strength

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

Market Value

100

200

400

800

1.6k

3.2k

6.4k

12.8k

25.6k

51.2k

1,024k

2,048k

4,096k

8,192k

16.4M

32.8M

65.5M

131M

262M

524M

Restores

1

2

3

4

5

6

7

8

9

10

11

12

13

14

15

16

17

18

19

20

Toxicity
8 hour cooldown.

Focus

As Potion of Mana, but for Focus.

Stamina

As Potion of Stamina, but for Stamina.

Notes

Ideas:

  • Instant fire
  • Freezing solvent
  • Dragon Draught (one-use breath weapon)
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