Healing
Wisdom,(General Skill)
Used to diagnose, tend, and treat injuries, afflictions, and diseases.
Skill Use | Action | Description |
---|---|---|
Administer First Aid |
One minute |
Stabilizes subject. DC 10 + 1 per point of Bleeding. Action suspends further bleeding; on success, stable; on failure, bleeding resumes at end of duration. Subsequent actions do not suspend. |
Administer Painkillers | Standard Action |
Restores Hit Points. Subject cannot receive more than once per 24 hours. Failure by 10 or more causes half listed value as harm. Requires medical tools or healing magic. Various grades:
|
Administer Long Term Care |
As part of 8 hours |
You can administer long term care to an injured character. Requires medical equipment. Failure by 10 or more causes backslide. Success indicates 10% reduction in WP (minimum 1/day) or ability damage. |
Treat Disease |
As part of 8 hours |
You can administer treatment to a diseased character by making a check against the disease's skill challenge. Success conditions are indicated by the individual disease. |
Treat Poison | Full-Round Action |
You can administer treatment to a poisoned character by making a check against the poison's skill challenge. Success conditions are indicated by the individual poison. |
Treat Radiation Exposure |
As part of 8 hours |
You can administer treatment to a character suffering from radiation exposure by making a check against the character's degree of exposure, with the success indicated by the severity of the affliction (See Radiation). |
Treat Injury |
? |
? (See Injuries) |
Feats of Skill
The following feats may be taken by characters with the prerequisite skill ranks:
Rank 1
Feat | Prerequisite | Description |
---|---|---|
Combat Medic |
- |
You are trained in rapid response to trauma. Gain +10 to stabilization and painkiller checks. |
Nurse |
- |
You are trained in a long term care best practices. You may roll an additional d20 when administering long term care, and yields are doubled. |
Resuscitation |
- |
You are trained in some form of resuscitation. As a full-round action, you can revive a creature that has just died. You must reach the dead creature within 1 round of its death to revive it, and you must succeed on a skill check whose difficulty is determined by the cause of death (See Injuries). Success means the creature is disabled, failure means the creature is deceased. |
Surgeon |
- |
You are trained in the repair of Major Injuries. |
Rank 2
Feat | Prerequisite | Description |
---|---|---|
Artificial Augmentation Surgery |
- |
You are trained to install and repair artificial augmentation and replacements (whose type can vary depending upon the technological and magical profile of the setting, i.e. cybernetic, biological, alchemical, etc.) |
Brink of Death |
- |
Your skill in healing allows you to choose to reduce enemies to a disabled state if your attack would otherwise kill them. |
Pathologist |
- |
You are an expert in the diagnosis and treatment of diseases. You are able to remove one skill check from any disease based skill challenge. |
Radiologist |
- |
You are an expert in the diagnosis and treatment of radiation exposure. You are able to remove one skill check from any radiation based skill challenge. |
Revivification |
- |
You are trained in sophisticated revivification techniques. As a full-round action, you can revive a creature that has died within 1 minute/creature's level. You must succeed on a skill check whose difficulty is determined by the cause of death (See Injuries). Success means the creature is disabled, failure means the creature is deceased. |
Surgical Expertise | Surgeon |
You are an experienced surgeon. You may roll an additional d20 when treating injuries and keep the better roll. |
Toxicologist |
- |
You are an expert in the diagnosis and treatment of poisons. You are able to remove one skill check from any poison based skill challenge. |
Rank 3
Feat | Prerequisite | Description |
---|---|---|
Bacteriologist | Pathologist |
You are trained in the specific study of bacteria and bacteria-like agents. You may remove a skill check of your choice from a skill challenge related to your chosen specialty. |
Master Surgeon | Surgeon |
You are trained in the repair of Major Injuries. |
Parasitologist | Pathologist |
You are trained in the specific study of parasites and parasite-like agents. You may remove a skill check of your choice from a skill challenge related to your chosen specialty. |
Toxicological Enterologist | Pathologist |
You are trained in the specific study of the removal of poisons and poison-like agents. You may remove a skill check of your choice from a skill challenge related to your chosen specialty. |
Triage Training | Surgeon |
You are trained in the field surgery, where every moment counts. You can treat injuries in 1/10th the time. |
Virologist | Pathologist |
You are trained in the specific study of virus and virus-like agents. You may remove a skill check of your choice from a skill challenge related to your chosen specialty. |
Rank 4
Feat | Prerequisite | Description |
---|---|---|
Radiological Enterologist | Radiologist |
You are trained in the specific study of the treatment of acute radiation poisoning. You may remove a skill check of your choice from a skill challenge related to your chosen specialty. |