Injuries
Also see Wounds and Injuries.
When you suffer Wound Points, you may opt to exchange some or all of those for Injuries.
Determining Location
You cannot choose which injury you suffer; you must randomly determine it using the chart below. Once determined, you may opt to suffer the original wounds instead of gaining the injury.
Each injury has a WP equivalence. If you gain that injury, you reduce WP by that much.
When you determine location, you may select the severity of the injury as you see fit. You suffer only one injury per attack.
External Damage
Damage from external sources, such as weapons, energy, etc.
- Roll 2d6
Result | Location |
---|---|
2 |
Head |
3 |
Hand |
4 |
Lower Arm |
5 |
Upper Arm |
6 |
Breast |
7 |
Core |
8 |
Abdomen |
9 |
Upper Leg |
10 |
Lower Leg |
11 |
Foot |
12 |
Neck and Spine |
To determine which specific arm or leg, just use common sense. If the attack came from a side arc, it's the one on that side. If front or rear, pick randomly.
Head
Severity | Injury | WP | Description |
---|---|---|---|
Low | Partial Blindness |
10 |
-5 to Perception. Heals in 2d6 days. |
Med | Temporary Blindness |
25 |
Completely blind, for a short time. Converts to Partial Blindness in 1d4 days. |
High | Permanent Blindness (one eye) |
100 |
One eye is permanently blind. Suffer Poor Depth Perception for life, and Partial Blindness for 2d6 days. |
Critical | Total Blindness |
All |
All eyes permanently blind. |
Low | Partial Deafness |
5 |
-5 to Perception. Heals in 2d6 days. |
Med | Permanent Deafness (one ear) |
20 |
Permanent -10 to Perception for hearing-specific checks, otherwise suffer Partial Deafness for 2d6 weeks. |
High | Total Deafness |
All |
Permanent, total deafness. |
Low | Minor Disfigurement |
10 |
Nasty facial scar; subjective effects. Heals in 2d6 days, becoming a permanent but minor scar. |
Med | Major Disfigurement |
25 |
As Minor Disfigurement, but permanent. |
Med | Mild Concussion |
20 |
Suffer Nauseated, DC 20. Lasts 2d6 hours. |
High | Serious Concussion |
50 |
Unconscious for 1d3 rounds, then Nauseated, DC 30, for 1d4 days. |
Critical | Coma |
All |
Unconscious. Chance to awaken after one hour, then one day, then one week, etc. Healers can help. Suffer atrophy if unconscious for a long time. |