Injuries

Also see Wounds and Injuries.

When you suffer Wound Points, you may opt to exchange some or all of those for Injuries.

Determining Location

You cannot choose which injury you suffer; you must randomly determine it using the chart below. Once determined, you may opt to suffer the original wounds instead of gaining the injury.

Each injury has a WP equivalence. If you gain that injury, you reduce WP by that much.

When you determine location, you may select the severity of the injury as you see fit. You suffer only one injury per attack.

External Damage

Damage from external sources, such as weapons, energy, etc.

Roll 2d6
Result Location

2

Head

3

Hand

4

Lower Arm

5

Upper Arm

6

Breast

7

Core

8

Abdomen

9

Upper Leg

10

Lower Leg

11

Foot

12

Neck and Spine

To determine which specific arm or leg, just use common sense. If the attack came from a side arc, it's the one on that side. If front or rear, pick randomly.

Head

Severity Injury WP Description

Low

Partial Blindness

10

-5 to Perception. Heals in 2d6 days.

Med

Temporary Blindness

25

Completely blind, for a short time. Converts to Partial Blindness in 1d4 days.

High

Permanent Blindness (one eye)

100

One eye is permanently blind. Suffer Poor Depth Perception for life, and Partial Blindness for 2d6 days.

Critical

Total Blindness

All

All eyes permanently blind.

Low

Partial Deafness

5

-5 to Perception. Heals in 2d6 days.

Med

Permanent Deafness (one ear)

20

Permanent -10 to Perception for hearing-specific checks, otherwise suffer Partial Deafness for 2d6 weeks.

High

Total Deafness

All

Permanent, total deafness.

Low

Minor Disfigurement

10

Nasty facial scar; subjective effects. Heals in 2d6 days, becoming a permanent but minor scar.

Med

Major Disfigurement

25

As Minor Disfigurement, but permanent.

Med

Mild Concussion

20

Suffer Nauseated, DC 20. Lasts 2d6 hours.

High

Serious Concussion

50

Unconscious for 1d3 rounds, then Nauseated, DC 30, for 1d4 days.

Critical

Coma

All

Unconscious. Chance to awaken after one hour, then one day, then one week, etc. Healers can help. Suffer atrophy if unconscious for a long time.

Hand

Internal Damage

Psychic, bio, and other damage types.

TBD.

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