Challenge: At-will, free, long range; subject is compelled to focus hostilities on you (Will ends).
Powers
Bless Weapon: At-will, swift, reserve 1 Mana; touched weapon becomes magical and good, for the purposes of damage reduction. Additionally, you may reserve 1 additional mana to gain one of the following abilities:
Holy Fire: each strike also inflicts light fire damage.
Blessed Defender: the weapon grants +2 to parry checks and can parry targeted spells.
Spellreaver: each strike grants a dispel attempt against the target.
Aura of Courage: At-will, swift, reserve 1, emanation 5/rank; all fear effects reduced by one step (frightened->shaken, shaken->null, etc), and you and allies gain Resist 10% (all).
Sacred Shield: At-will, immediate; you gain Resist 50% (all) against one attack (max once/rd).
Feats
Elemental Invocation: When you use the Holy Fire blessing, you may change the elemental type to lightning or frost (changeable 1/rd as a free action). Additionally, upon each strike, you may spend 1 mana to replace its normal effect with one of the following (depending on energy type):
Thundering Smite: strike inflicts medium lightning damage plus stun 1 rd (Fort negates).
Purifying Flames: strike inflicts medium fire damage, plus same on turn start for 3 rounds.
Stand Trial: strike inflicts medium frost damage, plus rooted (Fort ends), then chilled (Fort ends).
Fearless: You are immune to fear effects. As a free action once/rd, you may rally an ally within long range who is affected by a fear effect, using your Willpower +10 against the DC; on success, the fear effect ends.
Faith is My Shield: You may use Willpower and Mana to block attacks regardless of which direction they originate from, in addition to any normal block attempts. Your Block Rating with this ability is equal to 5 per rank; there is no "handedness" applicable.
Rank 2
Free Powers
Hero's Stand: Encounter, free, close burst 20; enemies are compelled to focus hostilities on you for 1 round. Those you damage during the duration have the effect increased to Will ends. For each enemy thus taunted, you gain +1 to attack and defense rolls for 1 round (max 5/rank).
Rally: At-will, swift, 2 Mana; each ally affected by your Aura of Courage is healed for 10% of max hp. You are in turn healed for 10% max hp per ally affected. Any given 10% can be exchanged for a Will save to dispel any ongoing magical affliction.
Something
Feats
Oath of Protection: You swear an oath to protect a certain ally; as long as they yet live, you cannot fall, but if they die, you die. Or something like that. TBD