Fury
Maneuvers
Notes:
- Each subject may benefit from only one Shout effect at at ime.
- Rank 0
- Berserker Rage: At-will, free; you gain +2 to Str and Con, immunity to fear, and +5 vs all compulsion and emotion effects (all numbers stack once per Fury rank). You gain 1 temporary Stamina each round (cumulative), but accumulate 1 Fatigue each round. Counts as a stance. When enraged, you may spend Stamina when none is available, but any debt becomes Fatigue at the end of the effect.
- Rank 1
- Battle Shout: At-will, swift, close burst 10; allies gain +5 weapon damage.
- Bloodrage: Encounter, free; you let your own blood, suffering 1 Wound Point, instantly gaining 1/rank temporary Stamina (lasts until used, up to 5 rounds).
- Bloodthirst: Daily, free, 5 rounds; you gain an insatiable thirst for blood. Once/rd, you may augment a melee attack with a Bloodthirsty Strike, inflicting bonus damage equal to 10% of your maximum HP per point of Rage, and healing you for the same amount. This does not consume Rage.
- Commanding Shout: At-will, swift, close burst 10; allies gain Resist 20% (all).
- Demoralizing Shout: At-will, swift, close burst 10; enemies are shaken and suffer -2 to all rolls.
- Fearless: Recharge 33%, immediate, costs 1-5 Stamina; you remove fear from yourself and become immune to fear for the next 1 round per point of Stamina consumed.
- Intimidation: Encounter, swift, costs 1 Stamina, close burst 5; enemies are frightened for 1 round per point of Rage consumed. Damage ends.
- Rank 2
- Deadly Calm: Daily, free, 2 rounds; you cannot lose Rage. Spend as much as you like.
- Deathwish: Daily, free, 5 rounds; you gain +50% to weapon damage, but suffer 20% of your max hp in internal damage each round. Cannot cancel prematurely.
- Rampage: Daily, free, close burst 20, 1 round; allies gain +10 to critical threat range.
Feats
- General
- Rank 1
- Battlecry: You may automatically use any one Shout effect at the outset of every combat encounter.
- Frustration: Whenever you fail to hit an enemy due to missing, dodge/parry, or other avoidance, you gain +1 temporary Stamina (used within 5 rounds).
- Improved Shouts: Your shouts gain +100% effectiveness.
- Let It All Out: You may have two Shout effects active at once.
- Rising Fury: Each time you take damage, you gain +2 weapon damage for 3 rounds (stacks and refreshes).
- Rank 2
- Anger Management: Whenever you spend at least 2 Stamina on an attack, you regain 50% of the spent amount as temporary Stamina for 1 round. Spending this temporary Stamina does not count toward accumulating more of the same.
- Blood Craze: Each time you take damage, you gain Fast Healing 1 for 5 rounds (stacks and refreshes, max Fast Healing 1/level).
- Enduring Rage: Each time you spend Stamina to boost an attack's damage, there is a 5% chance per point of Stamina spent that you will not lose any of the Stamina spent.