Holy
Holy is a Power Skill that's all about being holier-than-thou.
You may be looking for Holy (old).
Rank 1
Powers
- Command: At-will, swift, short range; subject is compelled to obey a single spoken word (Will negates, language dependent, Concentration if command takes multiple rounds).
- Expel Evil: At-will, swift, short range; you may attempt a dispel check against any hostile spell affecting target, or opposed Willpower to expel foreign mental influence such as a charm, compulsion, or even demonic possession (though in the latter case, a more nuanced approach may be warranted, as there can be consequences to quickly exorcising a possessing force).
- Holy Light: At-will, swift, medium range; ally is healed for medium damage.
- Searing Light: At-will, std, medium range; medium holy damage, or heavy damage if target is unholy (demon, undead, etc).
Feats
- Chastising Light: You may modify Searing Light to inflict subdual damage; cannot be used against unholy creatures.
- Holy Circle: A lesser version of Consecrate that works as follows:
- At-will, swift, centered circle 2+1/rank; enemies suffer light holy damage on turn start (unholy creatures suffer medium damage instead). Allies are healed for light damage on turn start.
- Holy Smite: Alternate version of Searing Light: burst 2, medium holy damage plus blind for 1 rd (Fort half damage, negates blindness, enemies only.
Rank 2
Powers
- Consecrate: At-will, swift, centered circle 2+1/rank, exclusive; area becomes consecrated ground, effectively becoming a threshold. Extraplanar creatures are compelled to flee and must expend great energy to enter, undead flee or suffer damage, anyone not of your faith has difficulty using magic without invitation.
- Power Word: Shield: At-will, swift, medium range; subject gains Absorb 100%, limit equal to heavy damage, lasting up to 5 rounds, or until the absorb limit is reached. If the latter occurs, subject gains Forbearance, preventing him from benefitting from Power Word: Shield or similar effects until removed (33% chance each round).
Feats
- Censure: At-will, swift, short range; subject is compelled to take no action but to contemplate his wrongdoings. Will ends, max one target at a time.
- Power Word: Barrier: Recharge 25%, swift, centered circle 2+1/rank; allies in area are shielded by Resist 100% (all), limit 500% heavy damage, shared among all. Does not cause Forbearance.