Judgment
A group of Powers known to the path of the Paladin, mostly dealing with punishing evildoers.
Rank 1
Powers
- Smite Evil: At-will, augment; for 1 Mana, you may add 100% of weapon damage to a single weapon attack as holy damage. May spend additional Mana to add additional stacks.
- Aura of Retribution: At-will, swift, emanation 5/rank; when you or an ally in range is struck for damage, the attacker (if also within range) suffers light holy damage (cannot be dodged, parried, or blocked).
- Holy Surge: At-will, swift, close burst 3+2/rank; enemies suffer push 3+2/rank. Unholy enemies (undead, demons, etc) suffer double push, plus medium holy damage.
Feats
- Censure: When using Smite Evil, you may opt to transmute all holy damage into holy subdual damage. The base weapon attack is unchanged, so it is best to use a nonlethal weapon.
- Just Desserts: For each enemy you affect with Holy Surge, you heal light damage, divided among all allies in the area.
- Reckoning: Any beneficiary of Aura of Retribution may choose to forego immediate retributive damage to gain 1 stack of Reckoning. At will, they may augment a weapon or spell attack, spending all accumulated Reckoning stacks to add (your) medium holy damage per stack to their attack. Stacks last 10 rounds or until used.
- Wickedness Must Be Punished: When using Holy Surge, you may treat all enemies as "unholy" in your sight, thus inflicting holy damage, but there is no push component.
Rank 2
Powers
- Fist of God: Dunno, but it sounds cool.
- Judgment: At-will, free; target is compelled to submit to your judgment. Immediately, and on each turn start, they have an opportunity to do so; each time they defy your judgment, they gain Vulnerable 100% (holy), stacking with other vulnerability from this power, max 2 stacks per rank. No Mana cost, but only one target may be so judged at a time.