Psionics
The ability to bring about supernatural effects purely with the power of your mind.
Psionics is a Power Source similar to, but distinct from Magic.
Core Abilities
Mastery
Automatic Abilities
Harmony
The ability to swap between Stamina, Mana, and Focus?
Insight
Slot focus into:
| Min Rank | Type | Effect | 
|---|---|---|
| 
 1  | 
 Offensive Precognition  | 
 Gain +1 to attack rolls.  | 
| 
 1  | 
 Defensive Precognition  | 
 Gain +1 to defense rolls.  | 
| 
 1  | 
 Hyperawareness  | 
 Gain +1 square radius of Insight.  | 
| 
 2  | 
 Speed of Thought  | 
 Gain +1 movement and initiative.  | 
| 
 2  | 
 Phase Shift  | 
 Gain 5% incorporealness.  | 
| 
 2  | 
 Metaphysical Weapon  | 
 Creates a weapon of force. Power and complexity scale with Focus.  | 
| 
 3  | 
 Fission  | 
 Duplicate yourself; reserve ? Focus per duplicate, spend ? Energy per round to maintain.  | 
Meditation
Something about self-healing and such.
Psionic Augmentation
Use Energy to augment weapon/unarmed attacks.
- Rank 1
 
- Energize: 1 energy, adds fire, frost, or lightning. Blee.
 - Force Blast: 1 energy, adds 50% base damage as force damage plus push 5. Double damage if pushed into hard object, otherwise knockdown. (Empower applies to damage and push distance)
 
- Rank 2
 
- Penetrating Strike: adds +? ArP per energy spent.
 - Stunning Strike: 2 energy, adds stun (Fort ends).
 
- Rank ?
 
- Catapsionic Strike: 1 energy, adds a dispel (Willpower based).
 - Temporal Strike: ? energy, instantly repeat a previous attack.