Psionics

The ability to bring about supernatural effects purely with the power of your mind.

Psionics is a Power Source similar to, but distinct from Magic.

Core Abilities

Energy

You have an attribute called Energy which is used to fuel your psychic powers. (This is just Mana by another name.)

Powers

You may take any powers from the following schools:

Paths

Psionics offers three paths:

Path Description
Metamind

The devoted study of the powers of the mind, unbound by flesh.

Medium

Those who see psionics as a function of the spirit, not the mind, follow this path.

Mastery

Only by mastering the body, mind, and soul in unity can one hope for true power and understanding.

Mastery

Automatic Abilities

Harmony

The ability to swap between Stamina, Mana, and Focus?

Insight

Slot focus into:

Min Rank Type Effect

1

Offensive Precognition

Gain +1 to attack rolls.

1

Defensive Precognition

Gain +1 to defense rolls.

1

Hyperawareness

Gain +1 square radius of Insight.

2

Speed of Thought

Gain +1 movement and initiative.

2

Phase Shift

Gain 5% incorporealness.

2

Metaphysical Weapon

Creates a weapon of force. Power and complexity scale with Focus.

3

Fission

Duplicate yourself; reserve ? Focus per duplicate, spend ? Energy per round to maintain.

Meditation

Something about self-healing and such.

Psionic Augmentation

Use Energy to augment weapon/unarmed attacks.

Rank 1
  • Energize: 1 energy, adds fire, frost, or lightning. Blee.
  • Force Blast: 1 energy, adds 50% base damage as force damage plus push 5. Double damage if pushed into hard object, otherwise knockdown. (Empower applies to damage and push distance)
Rank 2
Rank ?
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