Light
Overview:
- Color Spray: Cone of color cause various effects by color. (Evolves into Prismatic Spray)
- Color Pool: Area imbues color properties on those who enter it, for better or worse.
- Color Veil: Walls of color block or permit various things. (Evolves into Prismatic Wall)
- Chromatic Orb: Orb of light persists, producing various effects. Gains powers as you add colors via spray, pool, or veil. With all colors, reaches maximum potential.
- Chromatic Shield: Shield grants resistance to various things by color. Gains powers as you apply more colors to it.
- Silverlight: Conjure mystical twilight, with various powers.
For holy, see Holy. Color will probably spin off on its own, too. Not much binds these powers.
Below this point = not official content
Basic powers:
Rank | Power | Description |
---|---|---|
1 | Produce Light |
Emanate light. |
Color
Rank | Power | Description |
---|---|---|
1 | Color Spray |
At-will, std, cone 3; random color causes various effects. |
2 | Color Pool |
At-will, swift, short range, concentration; one square glows with a chosen color. Enemies suffer debilitations on turn start, allies gain enhancements. |
3 | Color Veil |
At-will, swift, medium range, wall 1/Focus, concentration; wall of a single chosen color blocks certain effects, harms enemies trying to cross it. |
4 | Prismatic Spray |
At-will, std, cone 5; enemies suffer multiple random color effects. |
5 | Prismatic Wall |
At-will, swift, medium range, wall 1/Focus, concentration; wall of every color blocks many effects. |
Other bonus powers:
- Jubilation: your Produce Light can produce lights of many colors, which can distract or dazzle enemies
Notes
Colors can cause damage, debilitations, and enhancements. In some configurations, they can block certain effects.
# | Color | Damage | Debilitation | Enhancement | Defense |
---|---|---|---|---|---|
1 |
Red |
Fire |
|
Strength? |
Nonmagical projectiles |
2 |
Orange |
Acid |
Nausea |
| |
3 |
Yellow |
Lightning |
Stun |
Speed? | |
4 |
Green |
Poison |
|
|
Poisons, gases, breath weapons |
5 |
Blue |
Frost |
|
| |
6 |
Indigo |
? |
Plane shift |
|
Magic |
7 |
Violet |
Psychic |
Insanity |
|
Mental effects |
- |
White |
Force |
|
| |
- |
Black |
Shadow |
|
|
Take 2...
# | Color | Chakra | Damage Type | Debilitation | Enhancement |
---|---|---|---|---|---|
1 |
Red |
Root (fight or flight) |
Fire |
Fear, anxiety |
Strength, firepower |
2 |
Orange |
Sacral (reproductive) |
? |
Lust, "magic fingers" |
? |
3 |
Yellow |
Metabolic |
? |
Nausea |
Con |
4 |
Green |
Center |
Poison |
? |
Immune to toxins? |
5 |
Blue |
Throat |
? |
| |
6 |
Purple |
Third Eye |
Psychic |
| |
7 |
Rainbow |
Crown |
All? |
|
Feats
- Spray Paint: (deleted; redundant with Color Pool)
- Chromatic Shield (2 BP): Req rank 2. You may use a lesser version of Color Veil on yourself, granting a shifting damage shield. You gain Resist 50% to the first damage type of fire/frost/lightning to hit you in a given round, resetting at the top of each round. Costs 1 Energy per round, sustain free.
- Rainbow Beam (2 BP): Your Color Spray can be changed to a line 2x10 or 1x20.
Holy
Rank | Power | Description |
---|---|---|
1 | Holy Light |
At-will, std, medium range; beam of light has various effects by type. |
2 | Aura |
Swift, em (focus), concentration; allies in radius benefit (varies by type). |
3 | Consecrate |
Swift, medium range, centered circle (focus), concentration; enemies in radius suffer (varies by type). |
4 | Star of Saints |
Floating light ball does things |
5 | Light of Judgment |
Rays of heavenly light smite your foes (aka Choir of Judgment) |
Light Types
Type | Beam (Hostile) | Beam (Friendly) | Aura | Consecrate |
---|---|---|---|---|
Brilliant |
No damage, but can dispel using Willpower |
Temp mana? |
Allies gain +10 to Concentration, plus 1 temp Mana or Focus per round (lasting 1 rd) |
Enemies lose 1 Mana per round, -5 to casting checks |
Radiant |
Double holy damage to undead, nominal healing to living |
Heals for nominal dmg |
Allies gain Fast Healing 10% | |
Tranquil |
Emotion (calm) effect, enemies take no action (will ends, hostile actions end) |
Removes emotion effects |
Allies gain +10 to resist emotion effects (e.g. fear), plus +5 DR per rank |
Enemies must pass Will save each round or take no hostile action (negated if attacked) |
Wrathful |
Holy damage plus blinded (Fort ends) |
Power Word: Shield ? |
Allies gain 50% damage retribution (holy) |
Enemies suffer nominal holy damage OTS |
Zealous |
Subject rooted 3rds; undead also cannot act (dmg ends) |
|
Allies gain +50% movement and +1 haste (cumulative). |
Subjects rooted (Will half each rd), suffer -1 haste while inside |
Uses
Rank | Use | Description |
---|---|---|
1 | Produce Light |
Creates light equivalent to a torch or hooded lantern. |
2 | Dazzling Lights |
Creates brighter light, many lights, or light of any color. |
Feats
Rank 1
- Assault
- Searing Light: At-will, std, medium range; fires a beam of light so intense that it burns. Subject suffers nominal fire damage and is blinded for 1 round, Fortitude negates.
- Control
- Color Spray: At-will, std, medium range; orb of strange, clashing colores causes confusion in intelligent, sighted subject. Causes random effect (1d4):
- 1- Subject is blinded for 1 rd
- 2- Subject is confused for 1 rd
- 3- Subject is stunned for 1 rd
- 4- Subject is paralyzed for 1 rd
- Note: subject may roll a Willpower save to mitigate to the next lesser effect (4->3, etc). If extended, subject may attempt this save each round.
Rank 2
- Shaping
- Color Pool
- Utility
- Touchsight: You gain the ability of Touchsight: the ability to physically feel light. Renders you immune to blindness, but only in the presence of actual light (thus, you can see if blindfolded, struck blind by magical or physical means, etc).